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Commit 4dbeb2e5 authored by Chris Davidson's avatar Chris Davidson Committed by DarkGod
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Re-add melee retaliation powers but make them L15+ and extremely rare

I maintain the opinion that these are uninteresting and do not belong in the general randart power pool, but I am confident this will fix the majority of the problem.
parent a55753ef
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...@@ -259,44 +259,42 @@ newEntity{ theme={defense=true, antimagic=true, temporal=true}, name="resist tem ...@@ -259,44 +259,42 @@ newEntity{ theme={defense=true, antimagic=true, temporal=true}, name="resist tem
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-- Elemental Retribution -- Elemental Retribution
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--[[ Temporarily removed due to causing randbosses to be very annoying for melee and spamming the combat log for player gear newEntity{ theme={physical=true}, name="physical retribution", points = 1, rarity = 35, level_range = {15, 50},
newEntity{ theme={physical=true}, name="physical retribution", points = 1, rarity = 18, level_range = {1, 50},
wielder = { on_melee_hit = {[DamageType.PHYSICAL] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.PHYSICAL] = resolvers.randartmax(4, 20), }, },
} }
newEntity{ theme={mind=true, mental=true}, name="mind retribution", points = 1, rarity = 24, level_range = {1, 50}, newEntity{ theme={mind=true, mental=true}, name="mind retribution", points = 1, rarity = 35, level_range = {15, 50},
wielder = { on_melee_hit = {[DamageType.MIND] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.MIND] = resolvers.randartmax(4, 20), }, },
} }
newEntity{ theme={acid=true}, name="acid retribution", points = 1, rarity = 18, level_range = {1, 50}, newEntity{ theme={acid=true}, name="acid retribution", points = 1, rarity = 35, level_range = {15, 50},
wielder = { on_melee_hit = {[DamageType.ACID] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.ACID] = resolvers.randartmax(4, 20), }, },
} }
newEntity{ theme={lightning=true}, name="lightning retribution", points = 1, rarity = 18, level_range = {1, 50}, newEntity{ theme={lightning=true}, name="lightning retribution", points = 1, rarity = 35, level_range = {15, 50},
wielder = { on_melee_hit = {[DamageType.LIGHTNING] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.LIGHTNING] = resolvers.randartmax(4, 20), }, },
} }
newEntity{ theme={fire=true}, name="fire retribution", points = 1, rarity = 18, level_range = {1, 50}, newEntity{ theme={fire=true}, name="fire retribution", points = 1, rarity = 35, level_range = {15, 50},
wielder = { on_melee_hit = {[DamageType.FIRE] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.FIRE] = resolvers.randartmax(4, 20), }, },
} }
newEntity{ theme={cold=true}, name="cold retribution", points = 1, rarity = 18, level_range = {1, 50}, newEntity{ theme={cold=true}, name="cold retribution", points = 1, rarity = 35, level_range = {15, 50},
wielder = { on_melee_hit = {[DamageType.COLD] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.COLD] = resolvers.randartmax(4, 20), }, },
} }
newEntity{ theme={light=true}, name="light retribution", points = 1, rarity = 18, level_range = {1, 50}, newEntity{ theme={light=true}, name="light retribution", points = 1, rarity = 35, level_range = {15, 50},
wielder = { on_melee_hit = {[DamageType.LIGHT] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.LIGHT] = resolvers.randartmax(4, 20), }, },
} }
newEntity{ theme={dark=true}, name="dark retribution", points = 1, rarity = 18, level_range = {1, 50}, newEntity{ theme={dark=true}, name="dark retribution", points = 1, rarity = 35, level_range = {15, 50},
wielder = { on_melee_hit = {[DamageType.DARKNESS] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.DARKNESS] = resolvers.randartmax(4, 20), }, },
} }
newEntity{ theme={blight=true, spell=true}, name="blight retribution", points = 1, rarity = 18, level_range = {1, 50}, newEntity{ theme={blight=true, spell=true}, name="blight retribution", points = 1, rarity = 35, level_range = {15, 50},
wielder = { on_melee_hit = {[DamageType.BLIGHT] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.BLIGHT] = resolvers.randartmax(4, 20), }, },
} }
newEntity{ theme={nature=true}, name="nature retribution", points = 1, rarity = 18, level_range = {1, 50}, newEntity{ theme={nature=true}, name="nature retribution", points = 1, rarity = 35, level_range = {15, 50},
wielder = { on_melee_hit = {[DamageType.NATURE] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.NATURE] = resolvers.randartmax(4, 20), }, },
} }
newEntity{ theme={arcane=true, spell=true}, name="arcane retribution", points = 2, rarity = 24, level_range = {1, 50}, newEntity{ theme={arcane=true, spell=true}, name="arcane retribution", points = 2, rarity = 35, level_range = {15, 50},
wielder = { on_melee_hit = {[DamageType.ARCANE] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.ARCANE] = resolvers.randartmax(4, 20), }, },
} }
newEntity{ theme={temporal=true}, name="temporal retribution", points = 2, rarity = 24, level_range = {1, 50}, newEntity{ theme={temporal=true}, name="temporal retribution", points = 2, rarity = 35, level_range = {15, 50},
wielder = { on_melee_hit = {[DamageType.TEMPORAL] = resolvers.randartmax(4, 20), }, }, wielder = { on_melee_hit = {[DamageType.TEMPORAL] = resolvers.randartmax(4, 20), }, },
} }
]]
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-- Damage % -- Damage %
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