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Commit 4aebf8bf authored by dg's avatar dg
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Improves sandwall tileset

git-svn-id: http://svn.net-core.org/repos/t-engine4@3930 51575b47-30f0-44d4-a5cc-537603b46e54
parent 2749402a
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with 101 additions and 113 deletions
......@@ -452,18 +452,30 @@ slime_wall = { method="borders", type="slime_wall", forbid={}, use_type=true,
default7i={add_mos={{image="terrain/slime/slime_edge_upper_left_01.png", display_y=-1, display_x=-0.03125}}, min=1, max=1},
default9i={add_mos={{image="terrain/slime/slime_edge_upper_right_01.png", display_y=-1, display_x=0.03125}}, min=1, max=1},
--[[
default1={add_mos={{image="terrain/mountain9i.png", display_x=-1, display_y=1}}, min=1, max=1},
default3={add_mos={{image="terrain/mountain7i.png", display_x=1, display_y=1}}, min=1, max=1},
default7={add_mos={{image="terrain/mountain3i.png", display_x=-1, display_y=-1}}, min=1, max=1},
default9={add_mos={{image="terrain/mountain1i.png", display_x=1, display_y=-1}}, min=1, max=1},
default1i={add_mos={{image="terrain/mountain1.png", display_x=-1, display_y=1}}, min=1, max=1},
default3i={add_mos={{image="terrain/mountain3.png", display_x=1, display_y=1}}, min=1, max=1},
default7i={add_displays={{image="terrain/mountain7.png", display_x=-1, display_y=-1, z=17}}, min=1, max=1},
default9i={add_displays={{image="terrain/mountain9.png", display_x=1, display_y=-1, z=18}}, min=1, max=1},
]]
},
sandwall = { method="walls", type="sandwall", forbid={}, use_type=true, extended=true,
default8={add_displays={{image="terrain/sand/sandwall_8_1.png", display_y=-1, z=16}}, min=1, max=1},
default8p={add_displays={{image="terrain/sand/sand_V3_pillar_top_01.png", display_y=-1, z=16}}, min=1, max=1},
default7={add_displays={{image="terrain/sand/sand_V3_inner_7_01.png", display_y=-1, z=16}}, min=1, max=1},
default9={add_displays={{image="terrain/sand/sand_V3_inner_9_01.png", display_y=-1, z=16}}, min=1, max=1},
default7i={add_displays={{image="terrain/sand/sand_V3_3_01.png", display_y=-1, z=16}}, min=1, max=1},
default8i={add_displays={{image="terrain/sand/sandwall_8h_1.png", display_y=-1, z=16}}, min=1, max=1},
default9i={add_displays={{image="terrain/sand/sand_V3_1_01.png", display_y=-1, z=16}}, min=1, max=1},
default73i={add_displays={{image="terrain/sand/sandwall_91d_1.png", display_y=-1, z=16}}, min=1, max=1},
default91i={add_displays={{image="terrain/sand/sandwall_73d_1.png", display_y=-1, z=16}}, min=1, max=1},
default2={image="terrain/sand/sand_V3_8_01.png", min=1, max=1},
default2p={image="terrain/sand.png", add_mos={{image="terrain/sand/sand_V3_pillar_bottom_01.png"}}, min=1, max=1},
default1={image="terrain/sand.png", add_mos={{image="terrain/sand/sand_V3_inner_1_01.png"}}, min=1, max=1},
default3={image="terrain/sand.png", add_mos={{image="terrain/sand/sand_V3_inner_3_01.png"}}, min=1, max=1},
default1i={image="terrain/sand/sand_V3_7_01.png", min=1, max=1},
default2i={image="terrain/sand/sandwall_2h_1.png", min=1, max=1},
default3i={image="terrain/sand/sand_V3_9_01.png", min=1, max=1},
default19i={image="terrain/sand/sandwall_19d_1.png", min=1, max=1},
default37i={image="terrain/sand/sandwall_37d_1.png", min=1, max=1},
default4={add_displays={{image="terrain/sand/sand_ver_edge_left_01.png", display_x=-1}}, min=1, max=1},
default6={add_displays={{image="terrain/sand/sand_ver_edge_right_01.png", display_x=1}}, min=1, max=1},
},
}
......@@ -558,6 +570,71 @@ function _M:editTileGenericWalls(level, i, j, g, nt, type)
if g5 ~= g6 and g5 ~= g9 and g5 ~= g8 then self:edit(i, j, id, nt[g9.."9i"] or nt["default9i"]) end
end
--- Make water have nice transition to other stuff
function _M:editTileGenericSandWalls(level, i, j, g, nt, type)
local kind = nt.use_type and "type" or "subtype"
local g5 = level.map:checkEntity(i, j, Map.TERRAIN, kind) or type
local g8 = level.map:checkEntity(i, j-1, Map.TERRAIN, kind) or type
local g2 = level.map:checkEntity(i, j+1, Map.TERRAIN, kind) or type
local g4 = level.map:checkEntity(i-1, j, Map.TERRAIN, kind) or type
local g6 = level.map:checkEntity(i+1, j, Map.TERRAIN, kind) or type
local g7 = level.map:checkEntity(i-1, j-1, Map.TERRAIN, kind) or type
local g9 = level.map:checkEntity(i+1, j-1, Map.TERRAIN, kind) or type
local g1 = level.map:checkEntity(i-1, j+1, Map.TERRAIN, kind) or type
local g3 = level.map:checkEntity(i+1, j+1, Map.TERRAIN, kind) or type
if nt.forbid then
if nt.forbid[g5] then g5 = type end
if nt.forbid[g4] then g4 = type end
if nt.forbid[g6] then g6 = type end
if nt.forbid[g8] then g8 = type end
if nt.forbid[g2] then g2 = type end
if nt.forbid[g1] then g1 = type end
if nt.forbid[g3] then g3 = type end
if nt.forbid[g7] then g7 = type end
if nt.forbid[g9] then g9 = type end
end
local id = "sandwall:"..table.concat({type,tostring(g1==g5),tostring(g2==g5),tostring(g3==g5),tostring(g4==g5),tostring(g5==g5),tostring(g6==g5),tostring(g7==g5),tostring(g8==g5),tostring(g9==g5)}, ",")
-- Sides
if g5 ~= g8 and g5 ~= g7 and g5 ~= g9 then
if g5 ~= g4 and g5 ~= g6 then self:edit(i, j, id, nt[g8.."8p"] or nt["default8p"])
elseif g5 == g4 and g5 == g6 then self:edit(i, j, id, nt[g8.."8"] or nt["default8"])
elseif g5 ~= g4 and g5 == g6 then self:edit(i, j, id, nt[g7.."7"] or nt["default7"])
elseif g5 == g4 and g5 ~= g6 then self:edit(i, j, id, nt[g9.."9"] or nt["default9"])
end
elseif g5 ~= g8 and g5 ~= g7 and g5 == g9 then
if g5 == g4 then self:edit(i, j, id, nt[g7.."7i"] or nt["default7i"])
elseif g5 ~= g4 then self:edit(i, j, id, nt[g7.."73i"] or nt["default73i"])
end
elseif g5 ~= g8 and g5 == g7 and g5 ~= g9 then
if g5 == g6 then self:edit(i, j, id, nt[g9.."9i"] or nt["default9i"])
elseif g5 ~= g6 then self:edit(i, j, id, nt[g9.."91i"] or nt["default91i"])
end
elseif g5 ~= g8 and g5 == g7 and g5 == g9 then self:edit(i, j, id, nt[g8.."8i"] or nt["default8i"])
end
if g5 ~= g2 and g5 ~= g1 and g5 ~= g3 then
if g5 ~= g4 and g5 ~= g6 then self:edit(i, j, id, nt[g2.."2p"] or nt["default2p"])
elseif g5 == g4 and g5 == g6 then self:edit(i, j, id, nt[g2.."2"] or nt["default2"])
elseif g5 ~= g4 and g5 == g6 then self:edit(i, j, id, nt[g1.."1"] or nt["default1"])
elseif g5 == g4 and g5 ~= g6 then self:edit(i, j, id, nt[g3.."3"] or nt["default3"])
end
elseif g5 ~= g2 and g5 ~= g1 and g5 == g3 then
if g5 == g4 then self:edit(i, j, id, nt[g3.."3i"] or nt["default3i"])
elseif g5 ~= g4 then self:edit(i, j, id, nt[g3.."37i"] or nt["default37i"])
end
elseif g5 ~= g2 and g5 == g1 and g5 ~= g3 then
if g5 == g6 then self:edit(i, j, id, nt[g1.."1i"] or nt["default1i"])
elseif g5 ~= g6 then self:edit(i, j, id, nt[g1.."19i"] or nt["default19i"])
end
elseif g5 ~= g2 and g5 == g1 and g5 == g3 then self:edit(i, j, id, nt[g2.."2i"] or nt["default2i"])
end
if g5 ~= g4 and g5 == g2 and g5 ~= g1 then self:edit(i, j, id, nt[g4.."4"] or nt["default4"]) end
if g5 ~= g6 and g5 == g2 and g5 ~= g3 then self:edit(i, j, id, nt[g6.."6"] or nt["default6"]) end
end
function _M:editTileBorders(level, i, j, g, nt)
self:editTileGenericBorders(level, i, j, g, nt, nt.type or "grass")
end
......@@ -567,6 +644,9 @@ end
function _M:editTileWalls_def(level, i, j, g, nt)
self:editTileGenericWalls(level, i, j, g, defs[nt.def], defs[nt.def].type or "grass")
end
function _M:editTileSandWalls_def(level, i, j, g, nt)
self:editTileGenericSandWalls(level, i, j, g, defs[nt.def], defs[nt.def].type or "grass")
end
-- This array is precomputed, it holds the possible combinations of walls and the nice tile they generate
-- The data is bit-encoded
......
......@@ -17,7 +17,7 @@
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local sand_editer = { method="borders_def", def="sand"}
local sand_wall_editer = { method="sandWalls_def", def="sandwall"}
newEntity{
define_as = "SAND",
......@@ -41,7 +41,7 @@ for i = 1, 11 do newEntity{ base = "UNDERGROUND_SAND", define_as = "UNDERGROUND_
newEntity{
define_as = "SANDWALL",
type = "wall", subtype = "sand",
name = "sandwall", image = "terrain/sandwall.png",
name = "sandwall", image = "terrain/sand/sand_V3_5_01.png",
display = '#', color={r=203,g=189,b=72}, back_color={r=93,g=79,b=22},
always_remember = true,
can_pass = {pass_wall=1},
......@@ -86,62 +86,16 @@ newEntity{
game.level:addEntity(sand)
return nil, sand, true
end,
nice_tiler = { method="roundwall3d",
inner={"SANDWALL", 100, 1, 1},
wall8={"SANDWALL_8", 100, 1, 1},
wall2={"SANDWALL_2", 100, 1, 1},
wall82={"SANDWALL_NORTH_SOUTH", 100, 1, 1},
wall1={"SANDWALL_1", 100, 1, 1},
wall3={"SANDWALL_3", 100, 1, 1},
wall7={"SANDWALL_7", 100, 1, 1},
wall9={"SANDWALL_9", 100, 1, 1},
wall1d={"SANDWALL_1D", 100, 1, 1},
wall3d={"SANDWALL_3D", 100, 1, 1},
wall7d={"SANDWALL_7D", 100, 1, 1},
wall9d={"SANDWALL_9D", 100, 1, 1},
wall19d={"SANDWALL_19D", 100, 1, 1},
wall37d={"SANDWALL_37D", 100, 1, 1},
wall73d={"SANDWALL_73D", 100, 1, 1},
wall91d={"SANDWALL_91D", 100, 1, 1},
hole2={"SANDWALL_HOLE_2", 100, 1, 1},
hole8={"SANDWALL_HOLE_8", 100, 1, 1},
pillar2={"SANDWALL_PILLAR_2", 100, 1, 1},
pillar8={"SANDWALL_PILLAR_8", 100, 1, 1},
pillar4={"SANDWALL_PILLAR_4", 100, 1, 1},
pillar6={"SANDWALL_PILLAR_6", 100, 1, 1},
pillar_small={"SANDWALL_PILLAR_SMALL", 100, 1, 1},
},
nice_editer = sand_wall_editer,
nice_tiler = { method="replace", base={"SANDWALL", 20, 1, 6}},
}
local i = 1
newEntity{ base = "SANDWALL", define_as = "SANDWALL"..i, image = "terrain/sandwall_5_"..i..".png"}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_2"..i, image = "terrain/sandwall_2_"..i..".png"}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_1"..i, image = "terrain/sandwall_1_"..i..".png"}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_3"..i, image = "terrain/sandwall_3_"..i..".png"}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_8"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_8_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_NORTH_SOUTH"..i, image = "terrain/sandwall_2_"..i..".png", add_displays = {class.new{image="terrain/sandwall_8_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_7"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_7_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_9"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_9_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_1D"..i, image = "terrain/sandwall_1d_"..i..".png"}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_3D"..i, image = "terrain/sandwall_3d_"..i..".png"}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_7D"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_7d_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_9D"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_9d_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_19D"..i, image = "terrain/sandwall_19d_"..i..".png"}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_37D"..i, image = "terrain/sandwall_37d_"..i..".png"}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_73D"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_73d_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_91D"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_91d_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_PILLAR_2"..i, image = "terrain/sandwall_2p_"..i..".png"}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_PILLAR_8"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_8p_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_PILLAR_4"..i, image = "terrain/sandwall_1_"..i..".png", add_displays = {class.new{image="terrain/sandwall_7_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_PILLAR_6"..i, image = "terrain/sandwall_3_"..i..".png", add_displays = {class.new{image="terrain/sandwall_9_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_HOLE_2"..i, image = "terrain/sandwall_2h_"..i..".png"}
newEntity{ base = "SANDWALL", define_as = "SANDWALL_HOLE_8"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_8h_1.png", z=18, display_y=-1}}}
for i = 1, 6 do newEntity{ base = "SANDWALL", define_as = "SANDWALL"..i, image = "terrain/sand/sandwall_5_"..i..".png"} end
newEntity{
define_as = "SANDWALL_STABLE",
type = "wall", subtype = "sand",
name = "sandwall", image = "terrain/sandwall.png",
name = "sandwall", image = "terrain/sand/sand_V3_5_01.png",
display = '#', color={r=203,g=189,b=72}, back_color={r=93,g=79,b=22},
always_remember = true,
can_pass = {pass_wall=1},
......@@ -149,56 +103,10 @@ newEntity{
block_sight = true,
air_level = -10,
dig = "UNDERGROUND_SAND",
nice_tiler = { method="roundwall3d",
inner={"SANDWALL_STABLE", 100, 1, 1},
wall8={"SANDWALL_STABLE_8", 100, 1, 1},
wall2={"SANDWALL_STABLE_2", 100, 1, 1},
wall82={"SANDWALL_STABLE_NORTH_SOUTH", 100, 1, 1},
wall1={"SANDWALL_STABLE_1", 100, 1, 1},
wall3={"SANDWALL_STABLE_3", 100, 1, 1},
wall7={"SANDWALL_STABLE_7", 100, 1, 1},
wall9={"SANDWALL_STABLE_9", 100, 1, 1},
wall1d={"SANDWALL_STABLE_1D", 100, 1, 1},
wall3d={"SANDWALL_STABLE_3D", 100, 1, 1},
wall7d={"SANDWALL_STABLE_7D", 100, 1, 1},
wall9d={"SANDWALL_STABLE_9D", 100, 1, 1},
wall19d={"SANDWALL_STABLE_19D", 100, 1, 1},
wall37d={"SANDWALL_STABLE_37D", 100, 1, 1},
wall73d={"SANDWALL_STABLE_73D", 100, 1, 1},
wall91d={"SANDWALL_STABLE_91D", 100, 1, 1},
hole2={"SANDWALL_STABLE_HOLE_2", 100, 1, 1},
hole8={"SANDWALL_STABLE_HOLE_8", 100, 1, 1},
pillar2={"SANDWALL_STABLE_PILLAR_2", 100, 1, 1},
pillar8={"SANDWALL_STABLE_PILLAR_8", 100, 1, 1},
pillar4={"SANDWALL_STABLE_PILLAR_4", 100, 1, 1},
pillar6={"SANDWALL_STABLE_PILLAR_6", 100, 1, 1},
pillar_small={"SANDWALL_STABLE_PILLAR_SMALL", 100, 1, 1},
},
nice_editer = sand_wall_editer,
nice_tiler = { method="replace", base={"SANDWALL_STABLE", 20, 1, 6}},
}
local i = 1
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE"..i, image = "terrain/sandwall_5_"..i..".png"}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_2"..i, image = "terrain/sandwall_2_"..i..".png"}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_1"..i, image = "terrain/sandwall_1_"..i..".png"}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_3"..i, image = "terrain/sandwall_3_"..i..".png"}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_8"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_8_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_NORTH_SOUTH"..i, image = "terrain/sandwall_2_"..i..".png", add_displays = {class.new{image="terrain/sandwall_8_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_7"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_7_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_9"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_9_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_1D"..i, image = "terrain/sandwall_1d_"..i..".png"}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_3D"..i, image = "terrain/sandwall_3d_"..i..".png"}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_7D"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_7d_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_9D"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_9d_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_19D"..i, image = "terrain/sandwall_19d_"..i..".png"}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_37D"..i, image = "terrain/sandwall_37d_"..i..".png"}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_73D"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_73d_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_91D"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_91d_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_PILLAR_2"..i, image = "terrain/sandwall_2p_"..i..".png"}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_PILLAR_8"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_8p_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_PILLAR_4"..i, image = "terrain/sandwall_1_"..i..".png", add_displays = {class.new{image="terrain/sandwall_7_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_PILLAR_6"..i, image = "terrain/sandwall_3_"..i..".png", add_displays = {class.new{image="terrain/sandwall_9_1.png", z=18, display_y=-1}}}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_HOLE_2"..i, image = "terrain/sandwall_2h_"..i..".png"}
newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE_HOLE_8"..i, image = "terrain/sandwall_5_"..i..".png", add_displays = {class.new{image="terrain/sandwall_8h_1.png", z=18, display_y=-1}}}
for i = 1, 6 do newEntity{ base = "SANDWALL_STABLE", define_as = "SANDWALL_STABLE"..i, image = "terrain/sand/sandwall_5_"..i..".png"} end
newEntity{
define_as = "PALMTREE",
......
game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_1_01.png

5.19 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_3_01.png

5.31 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_5_01.png

8.68 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_7_01.png

8.66 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_8_01.png

8.7 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_9_01.png

8.75 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_inner_1_01.png

8.79 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_inner_3_01.png

8.81 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_inner_7_01.png

3.8 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_inner_9_01.png

3.83 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_pillar_bottom_01.png

8.48 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_V3_pillar_top_01.png

3.65 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_ver_edge_left_01.png

984 B

game/modules/tome/data/gfx/shockbolt/terrain/sand/sand_ver_edge_right_01.png

1.02 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sandwall_19d_1.png

8.63 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sandwall_37d_1.png

8.61 KiB

game/modules/tome/data/gfx/shockbolt/terrain/sand/sandwall_5_1.png

8.66 KiB

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