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Commit 4a99e2ce authored by Lisa Greene's avatar Lisa Greene
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Recaiden worm vault

Shows in halfling ruins and old forest
parent 8c6c977f
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-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2019 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
startx = 4
starty = 7
specialList("actor", {
"/data/general/npcs/horror.lua",
"/data/general/npcs/vermin.lua",
})
setStatusAll{no_teleport=true}
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
defineTile('o', "WALL")
defineTile('.', "FLOOR")
defineTile('#', "HARDWALL")
defineTile('!', "DOOR_VAULT")
defineTile('$', "FLOOR", {random_filter={add_levels=20, type="money"}})
defineTile('*', "FLOOR", {random_filter={add_levels=5, tome_mod="gvault"}})
defineTile('w', "FLOOR", nil, {random_filter={add_levels=10, name = "carrion worm mass"}} )
defineTile('W', "FLOOR", nil, {random_filter={add_levels=5, name = "worm that walks"}} )
return {
[[#########]],
[[#..w*w..#]],
[[#..www..#]],
[[#..ooo..#]],
[[#.......#]],
[[#.Wo.oW.#]],
[[#$$o.o$$#]],
[[####!####]],
}
\ No newline at end of file
......@@ -36,7 +36,7 @@ return {
class = "engine.generator.map.Roomer",
nb_rooms = 10,
rooms = {"random_room", {"money_vault",5}, {"lesser_vault",8}},
lesser_vaults_list = {"circle","rat-nest","skeleton-mage-cabal"},
lesser_vaults_list = {"circle","rat-nest","skeleton-mage-cabal","worms"},
lite_room_chance = 100,
['.'] = "FLOOR",
['#'] = "WALL",
......
......@@ -46,7 +46,7 @@ return {
edge_entrances = {4,6},
rooms = {"forest_clearing", {"lesser_vault",8}},
rooms_config = {forest_clearing={pit_chance=5, filters={{type="insect", subtype="ant"}, {type="insect"}, {type="animal", subtype="snake"}, {type="animal", subtype="canine"}}}},
lesser_vaults_list = {"honey_glade", "troll-hideout", "mage-hideout", "thief-hideout", "plantlife", "mold-path", "bandit-fortress","loot-vault"},
lesser_vaults_list = {"honey_glade", "troll-hideout", "mage-hideout", "thief-hideout", "plantlife", "mold-path", "bandit-fortress","loot-vault","worms"},
['.'] = "GRASS",
['#'] = "TREE",
up = "GRASS_UP4",
......
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