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Commit 3bf1a975 authored by dg's avatar dg
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Bellowing Roar now does physical damage

git-svn-id: http://svn.net-core.org/repos/t-engine4@5619 51575b47-30f0-44d4-a5cc-537603b46e54
parent 513fd215
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......@@ -38,6 +38,7 @@ newTalent{
tactical = { DEFEND = 1, DISABLE = { confusion = 3 } },
action = function(self, t)
local tg = self:getTalentTarget(t)
self:project(tg, self.x, self.y, DamageType.PHYSICAL, self:mindCrit(self:combatTalentStatDamage(t, "str", 40, 400)))
self:project(tg, self.x, self.y, DamageType.CONFUSION, {
dur=3,
dam=40 + 6 * self:getTalentLevel(t),
......@@ -49,7 +50,8 @@ newTalent{
info = function(self, t)
local radius = self:getTalentRadius(t)
return ([[You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of %d.
Each point in fire drake talents also increases your fire resistance by 1%%.]]):format(radius)
The sound wave is so strong your foes also take %0.2f physical damage.
Each point in fire drake talents also increases your fire resistance by 1%%.]]):format(radius, self:combatTalentStatDamage(t, "str", 40, 400))
end,
}
......
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