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Commit 2a19dc90 authored by dg's avatar dg
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fix errors

git-svn-id: http://svn.net-core.org/repos/t-engine4@542 51575b47-30f0-44d4-a5cc-537603b46e54
parent 9d797c5e
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......@@ -32,9 +32,9 @@ newTalent{
hide = true,
}
newTalent{
name = "Soul Pool",
name = "Vim Pool",
type = {"base/class", 1},
info = "Allows you to have a soul pool. Souls are used by necromantic spells.",
info = "Allows you to have a vim pool. Vim is used by corruptions.",
mode = "passive",
hide = true,
}
......
......@@ -65,7 +65,7 @@ function _M:use()
local act = self.list[self.sel].action
if act == "use" then self.actor:playerUseItem(self.object, self.item)
if act == "use" then self.actor:playerUseItem(self.object, self.item, self.inven)
elseif act == "drop" then self.actor:doDrop(self.inven, self.item)
elseif act == "wear" then self.actor:doWear(self.inven, self.item, self.object)
elseif act == "takeoff" then self.actor:doTakeoff(self.inven, self.item, self.object)
......
......@@ -72,7 +72,7 @@ ActorResource:defineResource("Air", "air", nil, "air_regen", "Air capacity in yo
ActorResource:defineResource("Stamina", "stamina", ActorTalents.T_STAMINA_POOL, "stamina_regen", "Stamina represents your physical fatigue. Each physical ability used reduces it.")
ActorResource:defineResource("Mana", "mana", ActorTalents.T_MANA_POOL, "mana_regen", "Mana represents your reserve of magical energies. Each spell cast consumes mana and each sustained spell reduces your maximun mana.")
ActorResource:defineResource("Equilibrium", "equilibrium", ActorTalents.T_EQUILIBRIUM_POOL, "equilibrium_regen", "Equilibrium represents your stand in the grand balance of nature. The closer it is to 0 the more inbalance you are. Higher equilibrium states will impact negatively your ability to use Wild Gifts.")
ActorResource:defineResource("Soul", "soul", ActorTalents.T_SOUL_POOL, "soul_regen", "Soul represents the amount of life energies/souls you have stolen. Each Necromantic spell requires some.")
ActorResource:defineResource("Vim", "vim", ActorTalents.T_VIM_POOL, "vim_regen", "Vim represents the amount of life energies/souls you have stolen. Each corruption talents requires some.")
-- Actor stats
ActorStats:defineStat("Strength", "str", 10, 1, 100, "Strength defines your character's ability to apply physical force. It increases your melee damage, damage with heavy weapons, your chance to resist physical effects, and carrying capacity.")
......
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