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Commit 1f313a34 authored by DarkGod's avatar DarkGod
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Chant of Light now also increases fire damage

parent 1959a4ef
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......@@ -178,7 +178,7 @@ newTalent{
game:playSoundNear(self, "talents/spell_generic2")
local ret = {
onhit = self:addTemporaryValue("on_melee_hit", {[DamageType.LIGHT]=t.getDamageOnMeleeHit(self, t)}),
phys = self:addTemporaryValue("inc_damage", {[DamageType.LIGHT] = t.getLightDamageIncrease(self, t)}),
phys = self:addTemporaryValue("inc_damage", {[DamageType.LIGHT] = t.getLightDamageIncrease(self, t), [DamageType.FIRE] = t.getLightDamageIncrease(self, t)}),
lite = self:addTemporaryValue("lite", t.getLite(self, t)),
particle = self:addParticles(Particles.new("golden_shield", 1))
}
......@@ -195,7 +195,7 @@ newTalent{
local damageinc = t.getLightDamageIncrease(self, t)
local damage = t.getDamageOnMeleeHit(self, t)
local lite = t.getLite(self, t)
return ([[You chant the glory of the Sun, empowering your light elemental attacks so that they do %d%% additional light damage.
return ([[You chant the glory of the Sun, empowering your light and fire elemental attacks so that they do %d%% additional damage.
In addition, this talent surrounds you with a shield of light, dealing %0.2f light damage to anything that attacks you.
Your lite radius is also increased by %d.
You may only have one Chant active at once.
......
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