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Commit 1dcfbb55 authored by Lisa Greene's avatar Lisa Greene
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Modify collapsed tower vault to make it more interesting

parent 46f8898b
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......@@ -53,7 +53,7 @@ local turret = function(version)
talent_cd_reduction={[Talents.T_ELEMENTAL_BOLT]=3, },
resolvers.talents{
[Talents.T_ELEMENTAL_BOLT]={base=1, every=5, max=9},
[Talents.T_ELEMENTAL_BOLT]={base=2, every=4, max=8},
},
ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=3, },
......
......@@ -53,7 +53,7 @@ local turret = function()
talent_cd_reduction={[Talents.T_ELEMENTAL_BOLT]=3, },
resolvers.talents{
[Talents.T_ELEMENTAL_BOLT]={base=1, every=5, max=10},
[Talents.T_ELEMENTAL_BOLT]={base=3, every=5, max=10},
},
ai = "dumb_talented_simple", ai_state = { ai_move="move_complex", talent_in=3, },
......@@ -78,17 +78,19 @@ defineTile('!', "DOOR_VAULT")
defineTile('>', "DYNAMIC_ZONE_EXIT")
defineTile('b', "FLOOR", {random_filter={add_levels=10, tome_mod="gvault"}}, {random_filter={add_levels=5, name="skeleton magus"}})
defineTile('b', "FLOOR", {random_filter={add_levels=20, tome_mod="gvault"}}, {random_filter={add_levels=5, name="skeleton magus"}})
defineTile('$', "FLOOR", {random_filter={add_levels=25, type="money"}})
defineTile('t', "FLOOR", nil, turret())
defineTile('j', "FLOOR", {random_filter={add_levels=10, type="jewelry", tome_mod="gvault"}})
defineTile('t', "FLOOR", {random_filter={add_levels=5, tome_mod="gvault"}}, turret())
local def = {
[[##############]],
[[##############]],
[[##.##.$...####]],
[[#t.....>..####]],
[[##.##t$..t####]],
[[#t.+...>..####]],
[[##.##...$.####]],
[[#b$##$....####]],
[[#b$$#$...t####]],
[[#jjj##########]],
[[##############]],
}
......
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