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Level generation failure is trapped for temporary zone shifts also.
Updated handling of level generation failure dialog, "log" and "debug" options dump relevant data to the game log.
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- game/engines/default/engine/Zone.lua 3 additions, 3 deletionsgame/engines/default/engine/Zone.lua
- game/modules/tome/class/Game.lua 80 additions, 95 deletionsgame/modules/tome/class/Game.lua
- game/modules/tome/class/generator/map/VaultLevel.lua 7 additions, 2 deletionsgame/modules/tome/class/generator/map/VaultLevel.lua
- game/modules/tome/data/general/events/sub-vault.lua 1 addition, 0 deletionsgame/modules/tome/data/general/events/sub-vault.lua
- game/modules/tome/data/maps/vaults/auto/greater/portal-vault.lua 1 addition, 1 deletion...dules/tome/data/maps/vaults/auto/greater/portal-vault.lua
- game/modules/tome/data/zones/test/zone.lua 22 additions, 1 deletiongame/modules/tome/data/zones/test/zone.lua
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