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Anomaly damage now has a damage cap
Removed the anomalies that reduce and increase paradox Static History will now only prevent failures (and not backfires or anomalies) git-svn-id: http://svn.net-core.org/repos/t-engine4@4484 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/modules/tome/class/Actor.lua 1 addition, 1 deletiongame/modules/tome/class/Actor.lua
- game/modules/tome/class/PlayerDisplay.lua 3 additions, 2 deletionsgame/modules/tome/class/PlayerDisplay.lua
- game/modules/tome/data/talents/chronomancy/anomalies.lua 27 additions, 46 deletionsgame/modules/tome/data/talents/chronomancy/anomalies.lua
- game/modules/tome/data/talents/chronomancy/chronomancy.lua 2 additions, 2 deletionsgame/modules/tome/data/talents/chronomancy/chronomancy.lua
- game/modules/tome/data/talents/chronomancy/timetravel.lua 15 additions, 13 deletionsgame/modules/tome/data/talents/chronomancy/timetravel.lua
- game/modules/tome/data/talents/techniques/conditioning.lua 5 additions, 6 deletionsgame/modules/tome/data/talents/techniques/conditioning.lua
- game/modules/tome/data/timed_effects/mental.lua 4 additions, 16 deletionsgame/modules/tome/data/timed_effects/mental.lua
- game/modules/tome/data/timed_effects/other.lua 1 addition, 3 deletionsgame/modules/tome/data/timed_effects/other.lua
- game/modules/tome/data/timed_effects/physical.lua 17 additions, 1 deletiongame/modules/tome/data/timed_effects/physical.lua
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