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Commit 09d4c7a3 authored by dg's avatar dg
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Death Blow only uses half stamina and cooldown/cost are greatly reduced

git-svn-id: http://svn.net-core.org/repos/t-engine4@5183 51575b47-30f0-44d4-a5cc-537603b46e54
parent f6bbd3eb
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......@@ -153,8 +153,8 @@ newTalent{
require = techs_req4,
points = 5,
random_ego = "attack",
cooldown = 30,
stamina = 30,
cooldown = 10,
stamina = 15,
requires_target = true,
tactical = { ATTACK = { weapon = 1 } },
on_pre_use = function(self, t, silent) if not self:hasTwoHandedWeapon() then if not silent then game.logPlayer(self, "You require a two handed weapon to use this talent.") end return false end return true end,
......@@ -180,7 +180,7 @@ newTalent{
if self:getTalentLevel(t) >= 4 then
self.combat_dam = self.combat_dam - inc
self.stamina = 0
self:incStamina(-self.stamina / 2)
end
self.combat_physcrit = self.combat_physcrit - 100
......@@ -198,7 +198,7 @@ newTalent{
end,
info = function(self, t)
return ([[Tries to perform a killing blow doing %d%% weapon damage, granting an automatic critical hit. If the target ends up with low enough life(<20%%) it might be instantly killed.
At level 4 it drains all remaining stamina and uses it to increase the blow damage by 50%% of it.
At level 4 it drains half your remaining stamina and uses it to increase the blow damage by 100%% of it.
Chance to instant kill will increase with your Strength stat.]]):format(100 * self:combatTalentWeaponDamage(t, 0.8, 1.3))
end,
}
......
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