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Commit 07c30e76 authored by dg's avatar dg
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fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@5113 51575b47-30f0-44d4-a5cc-537603b46e54
parent d95fa0d6
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......@@ -22,7 +22,7 @@
-- knockback: distance to knockback
-- knockbackDamage: when knockback strikes something, both parties take damage - percent of damage * remaining knockback
-- power: used to determine the initial radius of particles
local function forceHit(self, target, sourceX, sourceY, damage, knockback, knockbackDamage, power)
local function forceHit(self, target, sourceX, sourceY, damage, knockback, knockbackDamage, power, max)
-- apply initial damage
if damage > 0 then
damage = self:mindCrit(damage)
......@@ -70,8 +70,9 @@ local function forceHit(self, target, sourceX, sourceY, damage, knockback, knock
if nextTarget then
-- start a new force hit with the knockback damage and current knockback
forceHit(self, nextTarget, sourceX, sourceY, blockDamage, knockback, knockbackDamage, power / 2)
if max > 0 then
forceHit(self, nextTarget, sourceX, sourceY, blockDamage, knockback, knockbackDamage, power / 2, max - 1)
end
end
knockback = 0
......@@ -127,7 +128,7 @@ newTalent{
local power = 1 --(1 - ((distance - 1) / range))
local damage = t.getDamage(self, t) * power
local knockback = t.getKnockback(self, t)
forceHit(self, target, self.x, self.y, damage, knockback, 7, power)
forceHit(self, target, self.x, self.y, damage, knockback, 7, power, 10)
return true
end,
on_learn = function(self, t)
......@@ -265,7 +266,7 @@ newTalent{
local localDamage = damage * power
local dazeDuration = t.getDazeDuration(self, t)
forceHit(self, target, blastX, blastY, damage, math.max(0, knockback - distance), 7, power)
forceHit(self, target, blastX, blastY, damage, math.max(0, knockback - distance), 7, power, 10)
if target:canBe("stun") then
target:setEffect(target.EFF_DAZED, dazeDuration, {src=self})
end
......@@ -350,7 +351,7 @@ newTalent{
-- Randomly take targets
for i = 1, hitCount do
local target, index = rng.table(targets)
forceHit(self, target, target.x, target.y, damage, knockback, 7, 0.6)
forceHit(self, target, target.x, target.y, damage, knockback, 7, 0.6, 10)
end
end
......
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