Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
Tales of MajEyal
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
yutio888
Tales of MajEyal
Commits
07c30e76
Commit
07c30e76
authored
12 years ago
by
dg
Browse files
Options
Downloads
Patches
Plain Diff
fix
git-svn-id:
http://svn.net-core.org/repos/t-engine4@5113
51575b47-30f0-44d4-a5cc-537603b46e54
parent
d95fa0d6
No related branches found
Branches containing commit
No related tags found
Tags containing commit
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
game/modules/tome/data/talents/cursed/force-of-will.lua
+7
-6
7 additions, 6 deletions
game/modules/tome/data/talents/cursed/force-of-will.lua
with
7 additions
and
6 deletions
game/modules/tome/data/talents/cursed/force-of-will.lua
+
7
−
6
View file @
07c30e76
...
...
@@ -22,7 +22,7 @@
-- knockback: distance to knockback
-- knockbackDamage: when knockback strikes something, both parties take damage - percent of damage * remaining knockback
-- power: used to determine the initial radius of particles
local
function
forceHit
(
self
,
target
,
sourceX
,
sourceY
,
damage
,
knockback
,
knockbackDamage
,
power
)
local
function
forceHit
(
self
,
target
,
sourceX
,
sourceY
,
damage
,
knockback
,
knockbackDamage
,
power
,
max
)
-- apply initial damage
if
damage
>
0
then
damage
=
self
:
mindCrit
(
damage
)
...
...
@@ -70,8 +70,9 @@ local function forceHit(self, target, sourceX, sourceY, damage, knockback, knock
if
nextTarget
then
-- start a new force hit with the knockback damage and current knockback
forceHit
(
self
,
nextTarget
,
sourceX
,
sourceY
,
blockDamage
,
knockback
,
knockbackDamage
,
power
/
2
)
if
max
>
0
then
forceHit
(
self
,
nextTarget
,
sourceX
,
sourceY
,
blockDamage
,
knockback
,
knockbackDamage
,
power
/
2
,
max
-
1
)
end
end
knockback
=
0
...
...
@@ -127,7 +128,7 @@ newTalent{
local
power
=
1
--(1 - ((distance - 1) / range))
local
damage
=
t
.
getDamage
(
self
,
t
)
*
power
local
knockback
=
t
.
getKnockback
(
self
,
t
)
forceHit
(
self
,
target
,
self
.
x
,
self
.
y
,
damage
,
knockback
,
7
,
power
)
forceHit
(
self
,
target
,
self
.
x
,
self
.
y
,
damage
,
knockback
,
7
,
power
,
10
)
return
true
end
,
on_learn
=
function
(
self
,
t
)
...
...
@@ -265,7 +266,7 @@ newTalent{
local
localDamage
=
damage
*
power
local
dazeDuration
=
t
.
getDazeDuration
(
self
,
t
)
forceHit
(
self
,
target
,
blastX
,
blastY
,
damage
,
math.max
(
0
,
knockback
-
distance
),
7
,
power
)
forceHit
(
self
,
target
,
blastX
,
blastY
,
damage
,
math.max
(
0
,
knockback
-
distance
),
7
,
power
,
10
)
if
target
:
canBe
(
"stun"
)
then
target
:
setEffect
(
target
.
EFF_DAZED
,
dazeDuration
,
{
src
=
self
})
end
...
...
@@ -350,7 +351,7 @@ newTalent{
-- Randomly take targets
for
i
=
1
,
hitCount
do
local
target
,
index
=
rng
.
table
(
targets
)
forceHit
(
self
,
target
,
target
.
x
,
target
.
y
,
damage
,
knockback
,
7
,
0
.
6
)
forceHit
(
self
,
target
,
target
.
x
,
target
.
y
,
damage
,
knockback
,
7
,
0
.
6
,
10
)
end
end
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment