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Commit 03f4db9d authored by Eric Wykoff's avatar Eric Wykoff
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typos

parent a31de255
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......@@ -104,7 +104,7 @@ newTalent{
}
newTalent{
name = "Blade Sheer",
name = "Blade Shear",
type = {"chronomancy/blade-threading", 2},
require = chrono_req2,
points = 5,
......@@ -246,7 +246,7 @@ newTalent{
local power = t.getPower(self, t)
local beam_range = t.getBeamRange(self, t)
local beam_damage = t.getBeamDamage(self, t)
return ([[Attack with your melee weapons for %d%% damage. If either you'll fire a range %d beam that deals %0.2f temporal damage.
return ([[Attack with your melee weapons for %d%% damage. If either weapon hits you'll fire a range %d beam that deals %0.2f temporal damage.
If two or more targets are hit by the beam you'll braid their lifelines for %d turns.
Braided targets take %d%% of all damage dealt to other braided targets.
The damage transfered by the braid effect and beam damage scales with your Spellpower.]])
......
......@@ -448,7 +448,7 @@ newTalent{
local damage = t.getDamage(self, t)/2
local radius = self:getTalentRadius(t)
local duration = t.getDuration(self, t)
return ([[Create a radius %d anti-telport field for %d turns. Enemies in the field will be anchored, preventing teleportation and taking %0.2f physical and %0.2f temporal (warp) damage on teleport attempts.
return ([[Create a radius %d anti-teleport field for %d turns. Enemies in the field will be anchored, preventing teleportation and taking %0.2f physical and %0.2f temporal (warp) damage on teleport attempts.
The damage will scale with your Spellpower.]]):format(radius, duration, damDesc(self, DamageType.PHYSICAL, damage), damDesc(self, DamageType.TEMPORAL, damage))
end,
}
\ No newline at end of file
......@@ -38,7 +38,7 @@ newTalent{
info = function(self, t)
local speed = t.getSpeed(self, t) * 100
local duration = t.getDuration(self, t)
return ([[When you use a chronomancy spell you gain %d%% movement speed for %d turn. This effect stacks up to three times but can only occur once per turn.
return ([[When you use a chronomancy spell you gain %d%% movement speed for %d turns. This effect stacks up to three times but can only occur once per turn.
]]):format(speed, duration)
end,
}
......
......@@ -106,7 +106,7 @@ newTalent{
getPercent = function(self, t) return self:combatTalentScale(t, 20, 50)/100 end,
info = function(self, t)
local percent = t.getPercent(self, t) * 100
return ([[Your Bow Threading and Blade Threading attacks now deal %d%% more weapon damage if you did not have the appropriate weapon equipped when you initated the attack.]])
return ([[Your Bow Threading and Blade Threading attacks now deal %d%% more weapon damage if you did not have the appropriate weapon equipped when you initiated the attack.]])
:format(percent)
end
}
......
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