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Commit 02cea83f authored by dg's avatar dg
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Cancelling Disperse Magic no longer casts it on you

git-svn-id: http://svn.net-core.org/repos/t-engine4@3564 51575b47-30f0-44d4-a5cc-537603b46e54
parent cc64c8e9
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......@@ -37,6 +37,7 @@ newTalent{
local tx, ty = self:getTarget{type="hit", range=self:getTalentRange(t)}
if tx and ty and game.level.map(tx, ty, Map.ACTOR) then
target = game.level.map(tx, ty, Map.ACTOR)
else return nil
end
end
......
......@@ -30,7 +30,7 @@ return {
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = 50, height = 50,
all_remembered = true,
-- all_remembered = true,
all_lited = true,
persistent = "zone",
ambient_music = "Swashing the buck.ogg",
......@@ -68,6 +68,7 @@ return {
},
},
[3] = {
all_remembered = true,
generator = {
map = {
class = "engine.generator.map.Static",
......
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