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Commit 0092a649 authored by dg's avatar dg
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The Blood Master wont aggro while controlling a slave

git-svn-id: http://svn.net-core.org/repos/t-engine4@3130 51575b47-30f0-44d4-a5cc-537603b46e54
parent 7703b60b
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......@@ -65,14 +65,14 @@ generate = function(self, player, x, y)
end
-- Add talents
a:learnTalent(a.T_TURN_BACK_THE_CLOCK, true, 5)
a:learnTalent(a.T_BODY_REVERSION, true, 5)
a:learnTalent(a.T_TEMPORAL_FUGUE, true, 5)
a:learnTalent(a.T_RETHREAD, true, 5)
a:learnTalent(a.T_GATHER_THE_THREADS, true, 5)
a:learnTalent(a.T_DAMAGE_SHUNT, true, 5)
a:learnTalent(a.T_FLAWED_DESIGN, true, 5)
a:learnTalent(a.T_QUANTUM_SPIKE, true, 5)
a:learnTalent(a.T_TURN_BACK_THE_CLOCK, true, 3)
a:learnTalent(a.T_BODY_REVERSION, true, 3)
a:learnTalent(a.T_TEMPORAL_FUGUE, true, 4)
a:learnTalent(a.T_RETHREAD, true, 3)
a:learnTalent(a.T_GATHER_THE_THREADS, true, 3)
a:learnTalent(a.T_DAMAGE_SHUNT, true, 3)
a:learnTalent(a.T_FLAWED_DESIGN, true, 4)
a:learnTalent(a.T_QUANTUM_SPIKE, true, 3)
a:forceLevelup(a.level + 7)
......
......@@ -104,7 +104,7 @@ on_turn = function(self)
game.zone.base_level = oldlev
foe.is_ring_foe = true
foe.faction = "slavers"
foe.faction = "neutral"
foe.arena_old_on_die = foe.on_die
foe.on_die = function(self, ...)
local q = game.player:hasQuest("ring-of-blood")
......
......@@ -127,7 +127,7 @@ newEntity{ define_as = "PLAYER_SLAVE",
autolevel = "warrior",
faction = "slavers",
faction = "neutral",
}
......
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