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Commit 0074e83d authored by dg's avatar dg
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more time for limmir

git-svn-id: http://svn.net-core.org/repos/t-engine4@1204 51575b47-30f0-44d4-a5cc-537603b46e54
parent c1682849
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......@@ -40,7 +40,7 @@ newAI("move_quest_limmir", function(self)
return ret
end
else
game.level.turn_counter = 300 * 10
game.level.turn_counter = 370 * 10
game.player.changed = true
self.ai = "none"
self:doEmote("This place is corrupted! I will cleanse it, protect me while I do it!", 120)
......
......@@ -61,7 +61,7 @@ end
function _M:generateOne()
local m
if not self.level.balroged and self.level.turn_counter < 50 * 10 then
if not self.level.balroged and self.level.turn_counter < 100 * 10 then
m = self.zone:makeEntityByName(self.level, "actor", "CORRUPTED_BALROG")
self.level.balroged = true
else
......
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