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dg authored
Reworked Nightmare and Insane dofficulties. Instead of weakening the player they will generate much nastier monsters. You have been warned. git-svn-id: http://svn.net-core.org/repos/t-engine4@2059 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredReworked Nightmare and Insane dofficulties. Instead of weakening the player they will generate much nastier monsters. You have been warned. git-svn-id: http://svn.net-core.org/repos/t-engine4@2059 51575b47-30f0-44d4-a5cc-537603b46e54
npcs.lua 2.07 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/npcs/orc.lua", rarity(0))
local Talents = require("engine.interface.ActorTalents")
newEntity{ base="BASE_NPC_ORC", define_as = "UKRUK",
unique = true,
name = "Ukruk the Fierce",
faction = "orc-pride",
color=colors.VIOLET,
desc = [[This ugly orc looks really nasty and vicious. He is obviously looking for something and bears an unknown symbol on his shield.]],
level_range = {30, nil}, exp_worth = 2,
max_life = 1500, life_rating = 18, fixed_rating = true,
rank = 4,
size_category = 3,
infravision = 20,
move_others=true,
instakill_immune = 1,
stun_immune = 1,
blind_immune = 1,
combat_spellresist = 70,
combat_mentalresist = 70,
combat_physresist = 70,
see_invisible = 38,
resolvers.equip{
{type="weapon", subtype="longsword", ego_chance=100, autoreq=true},
{type="armor", subtype="shield", ego_chance=100, autoreq=true},
},
resolvers.drop_randart{},
resolvers.talents{
[Talents.T_WEAPONS_MASTERY]=10, [Talents.T_ASSAULT]=5, [Talents.T_OVERPOWER]=5, [Talents.T_RUSH]=5,
},
combat_atk = 1000,
autolevel = "warrior",
ai = "dumb_talented_simple", ai_state = { talent_in=1, ai_move="move_astar", },
on_die = function(self, who)
world:gainAchievement("KILLED_UKRUK", game.player)
game.player:resolveSource():hasQuest("staff-absorption"):killed_ukruk(game.player:resolveSource())
end,
}