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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@1666 51575b47-30f0-44d4-a5cc-537603b46e54
UseItemDialog.lua 2.95 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
require "engine.ui.Dialog"
local List = require "engine.ui.List"
local Savefile = require "engine.Savefile"
local Map = require "engine.Map"
module(..., package.seeall, class.inherit(engine.ui.Dialog))
function _M:init(center_mouse, actor, object, item, inven, onuse)
self.actor = actor
self.object = object
self.inven = inven
self.item = item
self.onuse = onuse
self:generateList()
local name = object:getName()
local w = self.font_bold:size(name)
engine.ui.Dialog.init(self, name, 1, 1)
local list = List.new{width=math.max(w, self.max) + 10, nb_items=#self.list, list=self.list, fct=function(item) self:use(item) end}
self:loadUI{
{left=0, top=0, ui=list},
}
self:setupUI(true, true, function(w, h)
if center_mouse then
local mx, my = core.mouse.get()
self.force_x = mx - w / 2
self.force_y = my - (self.h - self.ih + list.fh / 3)
end
end)
self.key:addBinds{ EXIT = function() game:unregisterDialog(self) end, }
end
function _M:use(item)
if not item then return end
game:unregisterDialog(self)
local act = item.action
local stop = false
if act == "use" then self.actor:playerUseItem(self.object, self.item, self.inven, self.onuse) stop = true
elseif act == "drop" then self.actor:doDrop(self.inven, self.item)
elseif act == "wear" then self.actor:doWear(self.inven, self.item, self.object)
elseif act == "takeoff" then self.actor:doTakeoff(self.inven, self.item, self.object)
end
self.onuse(self.inven, self.item, self.object, stop)
end
function _M:generateList()
local list = {}
if self.object:canUseObject() then list[#list+1] = {name="Use", action="use"} end
if self.inven == self.actor.INVEN_INVEN and self.object:wornInven() and self.actor:getInven(self.object:wornInven()) then list[#list+1] = {name="Wield/Wear", action="wear"} end
if self.inven ~= self.actor.INVEN_INVEN and self.object:wornInven() then list[#list+1] = {name="Take off", action="takeoff"} end
if self.inven == self.actor.INVEN_INVEN then list[#list+1] = {name="Drop", action="drop"} end
self.max = 0
self.maxh = 0
for i, v in ipairs(list) do
local w, h = self.font:size(v.name)
self.max = math.max(self.max, w)
self.maxh = self.maxh + self.font_h
end
self.list = list
end