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npcs.lua 2.64 KiB
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/npcs/bear.lua")
load("/data/general/npcs/vermin.lua")
load("/data/general/npcs/canine.lua")
load("/data/general/npcs/snake.lua")
load("/data/general/npcs/swarm.lua")
load("/data/general/npcs/plant.lua")
load("/data/general/npcs/ant.lua")
local Talents = require("engine.interface.ActorTalents")
-- The boss of trollshaws, no "rarity" field means it will not be randomly generated
newEntity{ define_as = "OLD_MAN_WILLOW",
type = "giant", subtype = "huorn", unique = true,
name = "Old Man Willow",
display = "#", color=colors.OLIVE_DRAB,
desc = [[The ancient grey willow tree, ruler of the Old Forest. He despises
trespassers in his territory. "...a huge willow-tree, old and hoary
Enormous it looked, its sprawling branches going up like racing arms
with may long-fingered hands, its knotted and twisted trunk gaping in
wide fissures that creaked faintly as the boughs moved."]],
level_range = {12, 35}, exp_worth = 2,
max_life = 200, life_rating = 17, fixed_rating = true,
max_stamina = 85,
max_mana = 200,
stats = { str=25, dex=10, cun=8, mag=20, wil=20, con=20 },
rank = 4,
size_category = 5,
infravision = 20,
move_others=true,
resists = { [DamageType.FIRE] = -50 },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
equipment = resolvers.equip{ {type="armor", subtype="shield", defined="OLD_MAN_WILLOW_SHIELD", autoreq=true}, },
drops = resolvers.drops{chance=100, nb=5, {ego_chance=100} },
resolvers.talents{
[Talents.T_STAMINA_POOL]=1, [Talents.T_STUN]=2,
[Talents.T_MANA_POOL]=1,
[Talents.T_ICE_STORM]=1,
[Talents.T_TIDAL_WAVE]=1,
[Talents.T_FREEZE]=2,
},
autolevel = "caster",
ai = "dumb_talented_simple", ai_state = { talent_in=3, ai_move="move_astar", },
on_die = function(self, who)
game.player:resolveSource():grantQuest("starter-zones")
game.player:resolveSource():setQuestStatus("starter-zones", engine.Quest.COMPLETED, "old-forest")
end,
}