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tome / Tales of MajEyal
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dg authored
Changed hate lost per turn (slower at higher levels of hate, faster at lower levels) Fixed some line of sight issues with doomed's Feed Added cursed Strife talent tree Added doomed Primal Magic talent tree Added cursed/doomed Fateful Aura talent tree Improved a few cursed/doomed particle effects for smaller tiles Balance adjustments in cursed/doomed trees Fixed NPC "The Mouth" to support pinning correctly git-svn-id: http://svn.net-core.org/repos/t-engine4@3831 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredChanged hate lost per turn (slower at higher levels of hate, faster at lower levels) Fixed some line of sight issues with doomed's Feed Added cursed Strife talent tree Added doomed Primal Magic talent tree Added cursed/doomed Fateful Aura talent tree Improved a few cursed/doomed particle effects for smaller tiles Balance adjustments in cursed/doomed trees Fixed NPC "The Mouth" to support pinning correctly git-svn-id: http://svn.net-core.org/repos/t-engine4@3831 51575b47-30f0-44d4-a5cc-537603b46e54
demon-nest-1.lua 2.26 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
--demon nest 1
startx = 0
starty = 10
setStatusAll{no_teleport=true}
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
defineTile('%', "WALL")
defineTile('.', "FLOOR")
defineTile('#', "HARDWALL")
defineTile('+', "DOOR")
defineTile('X', "DOOR_VAULT")
defineTile('~', "LAVA_FLOOR")
defineTile('$', "LAVA_FLOOR", {random_filter={add_levels=25, type="money"}})
defineTile('*', "FLOOR", {random_filter={type="gem"}})
defineTile('/', "LAVA_FLOOR", {random_filter={add_levels=10, tome_mod="vault"}})
defineTile('L', "FLOOR", {random_filter={add_levels=25, tome_mod="gvault"}})
defineTile('^', "FLOOR", nil, nil, {random_filter={add_levels=20}})
defineTile('u', "LAVA_FLOOR", nil, {random_filter={add_levels=20, type = "demon", subtype = "minor"}})
defineTile('h', "LAVA_FLOOR", nil, {random_filter={add_levels=10, type = "horror", subtype = "eldritch"}})
defineTile('U', "FLOOR", nil, {random_filter={add_levels=30, type = "demon", subtype = "major"}})
return {
[[#####################]],
[[#########h~~#########]],
[[#######~u~/~uh#######]],
[[#####~/~u~~~~~u~#####]],
[[#####~~h~~h~/h~~#####]],
[[###U#+#~~~/~~~#+#U###]],
[[###...##~u~~~##...###]],
[[##$$$.####+####.$$$##]],
[[##$$$L*###.###*L$$$##]],
[[#########...#########]],
[[X......+..U.^%UUUULL#]],
[[#########...#########]],
[[##$$$L*###.###*L$$$##]],
[[##$$$.####+####.$$$##]],
[[###...##h~~h/##...###]],
[[###U#+#~/~~u~~#+#U###]],
[[#####h~~u~~h~u~~#%###]],
[[#####~u~h~u~/~h~#%###]],
[[#######/~u~~~u###LL##]],
[[#########~~h#####LL##]],
[[#####################]],
}