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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
Projectile.lua 1.36 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
require "engine.Projectile"
module(..., package.seeall, class.inherit(engine.Projectile))
function _M:init(t, no_default)
engine.Projectile.init(self, t, no_default)
end
--- Moves a projectile on the map
-- We override it to allow for movement animations
function _M:move(x, y, force)
local ox, oy = self.x, self.y
local moved = engine.Projectile.move(self, x, y, force)
if moved and not force and ox and oy and (ox ~= self.x or oy ~= self.y) and config.settings.tome.smooth_move > 0 then
self:setMoveAnim(ox, oy, config.settings.tome.smooth_move)
end
return moved
end