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ActorLife.lua 1.84 KiB
-- TE4 - T-Engine 4
-- Copyright (C) 2009, 2010, 2011, 2012 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Base = require "engine.interface.ActorLife"
--- Handles actors life and death
module(..., package.seeall, class.inherit(Base))
--- Remove some HP from an actor
-- If HP is reduced to 0 then remove from the level and call the die method.<br/>
-- When an actor dies its dead property is set to true, to wait until garbage collection deletes it
-- @return true/false if the actor died and the actual damage done
function _M:takeHit(value, src, death_note)
if self.onTakeHit then value = self:onTakeHit(value, src) end
self.life = self.life - value
self.changed = true
if self.life <= self.die_at then
if self:hasEffect(self.EFF_PRECOGNITION) then
game.log("%s dies during precognition, ending the effect!", self.name:capitalize())
self:removeEffect(self.EFF_PRECOGNITION)
return false, 0
end
if self:knowTalent(self.T_CAUTERIZE) and self:triggerTalent(self.T_CAUTERIZE, nil, value) then
return false, 0
else
if src.on_kill and src:on_kill(self) then return false, value end
return self:die(src, death_note), value
end
end
return false, value
end