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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@297 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@297 51575b47-30f0-44d4-a5cc-537603b46e54
combat-techniques.lua 5.16 KiB
----------------------------------------------------
-- Active techniques
----------------------------------------------------
newTalent{
name = "Precise Striking",
type = {"technique/combat-techniques-active", 1},
mode = "sustained",
points = 5,
require = techs_strdex_req1,
cooldown = 30,
sustain_stamina = 30,
activate = function(self, t)
return {
speed = self:addTemporaryValue("combat_physspeed", 0.1 + self:getTalentLevel(t) / 20),
atk = self:addTemporaryValue("combat_atk", 4 + (self:getTalentLevel(t) * self:getDex()) / 15),
crit = self:addTemporaryValue("combat_physcrit", 4 + (self:getTalentLevel(t) * self:getDex()) / 25),
}
end,
deactivate = function(self, t, p)
self:removeTemporaryValue("combat_physspeed", p.speed)
self:removeTemporaryValue("combat_physcrit", p.crit)
self:removeTemporaryValue("combat_atk", p.atk)
return true
end,
info = function(self, t)
return ([[You focus your strikes, reducing your attack speed by %0.2f and increasing your attack by %d and critical chance by %d%%.]]):
format(0.1 + self:getTalentLevel(t) / 20, 4 + (self:getTalentLevel(t) * self:getDex()) / 15, 4 + (self:getTalentLevel(t) * self:getDex()) / 25)
end,
}
newTalent{
name = "Blinding Speed",
type = {"technique/combat-techniques-active", 2},
points = 5,
cooldown = 55,
stamina = 25,
require = techs_strdex_req2,
action = function(self, t)
self:setEffect(self.EFF_SPEED, 5, {power=1 + self:getTalentLevel(t) / 7})
return true
end,
info = function(self, t)
return ([[Through rigorous training you have learned to focus your actions for a short while, increasing your speed by %0.2f for 5 turns.]]):format(1 + self:getTalentLevel(t) / 7)
end,
}
newTalent{
name = "Perfect Strike",
type = {"technique/combat-techniques-active", 3},
points = 5,
cooldown = 55,
stamina = 25,
require = techs_strdex_req3,
action = function(self, t)
self:setEffect(self.EFF_ATTACK, 1 + self:getTalentLevel(t), {power=100})
return true
end,
info = function(self, t)
return ([[You have learned to focus your blows to hit your target, granting +100 attack for %d turns.]]):format(1 + self:getTalentLevel(t))
end,
}
newTalent{
name = "Rush",
type = {"technique/combat-techniques-active", 4},
message = "@Source@ rushes out!",
require = techs_strdex_req4,
points = 5,
stamina = 45,
cooldown = 50,
tactical = {
ATTACK = 4,
},
range = function(self, t) return math.floor(5 + self:getTalentLevel(t)) end,
action = function(self, t)
local tg = {type="hit", range=self:getTalentRange(t)}
local x, y, target = self:getTarget(tg)
if not x or not y or not target then return nil end
if math.floor(core.fov.distance(self.x, self.y, x, y)) > self:getTalentRange(t) then return nil end
local l = line.new(self.x, self.y, x, y)
local lx, ly = l()
local tx, ty = lx, ly
lx, ly = l()
while lx and ly do
if game.level.map:checkAllEntities(lx, ly, "block_move", self) then break end
tx, ty = lx, ly
lx, ly = l()
end
self:move(tx, ty, true)
-- Attack ?
if math.floor(core.fov.distance(self.x, self.y, x, y)) == 1 then
self:attackTarget(target, nil, 1.2, true)
end
return true
end,
info = function(self, t)
return ([[Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage.]])
end,
}
----------------------------------------------------
-- Passive techniques
----------------------------------------------------
newTalent{
name = "Quick Recovery",
type = {"technique/combat-techniques-passive", 1},
require = techs_strdex_req1,
mode = "passive",
points = 5,
on_learn = function(self, t)
self.stamina_regen = self.stamina_regen + 0.2
end,
on_unlearn = function(self, t)
self.stamina_regen = self.stamina_regen - 0.2
end,
info = function(self, t)
return ([[Your focus on the combat allows you to regenerate stamina faster (+%0.2f stamina/turn).]]):format(self:getTalentLevelRaw(t) / 5)
end,
}
newTalent{
name = "Fast Metabolism",
type = {"technique/combat-techniques-passive", 2},
require = techs_strdex_req2,
mode = "passive",
points = 5,
on_learn = function(self, t)
self.life_regen = self.life_regen + 0.2
end,
on_unlearn = function(self, t)
self.life_regen = self.life_regen - 0.2
end,
info = function(self, t)
return ([[Your focus on the combat allows you to regenerate life faster (+%0.2f life/turn).]]):format(self:getTalentLevelRaw(t) / 5)
end,
}
newTalent{
name = "Spell Shield",
type = {"technique/combat-techniques-passive", 3},
require = techs_strdex_req3,
mode = "passive",
points = 5,
on_learn = function(self, t)
self.combat_spellresist = self.combat_spellresist + 4
end,
on_unlearn = function(self, t)
self.combat_spellresist = self.combat_spellresist - 4
end,
info = function(self, t)
return ([[Rigorous training allows you to be more resistant to some spells effects. (+%d spell resistance).]]):format(self:getTalentLevelRaw(t) * 4)
end,
}
newTalent{
name = "Unending Frenzy",
type = {"technique/combat-techniques-passive", 4},
require = techs_strdex_req4,
mode = "passive",
points = 5,
info = function(self, t)
return ([[You relish in the death of your foes, regaining %d stamina wit heach death.]]):format(self:getTalentLevel(t) * 2)
end,
}