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-- TE4 - T-Engine 4
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Module = require "engine.Module"
local Dialog = require "engine.ui.Dialog"
local TreeList = require "engine.ui.TreeList"
local Button = require "engine.ui.Button"
local Textzone = require "engine.ui.Textzone"
local Separator = require "engine.ui.Separator"
local Savefile = require "engine.Savefile"
module(..., package.seeall, class.inherit(Dialog))
function _M:init()
self.c_compat = Checkbox.new{default=false, width=math.floor(self.iw / 3 - 40), title="Show incompatible", on_change=function() self:switch() end}
self.c_play = Button.new{text=" Play! ", fct=function(text) self:playSave() end}
self.c_delete = Button.new{text="Delete", fct=function(text) self:deleteSave() end}
self.c_desc = Textzone.new{width=math.floor(self.iw / 3 * 2 - 10), height=self.ih - self.c_delete.h - 10, text=""}
self:generateList()
self.save_sel = nil
self.c_tree = TreeList.new{width=math.floor(self.iw / 3 - 10), height=self.ih, scrollbar=true, columns={
{width=100, display_prop="name"},
}, tree=self.tree,
fct=function(item)
if self.save_sel == item then self:playSave() end
if self.save_sel then self.save_sel.color = nil self.c_tree:drawItem(self.save_sel) end
item.color = function() return colors.simple(colors.LIGHT_GREEN) end
self.save_sel = item
self.c_tree:drawItem(item)
if item.usable then self:toggleDisplay(self.c_play, true) end
self:toggleDisplay(self.c_delete, true)
end,
select=function(item, sel) self:select(item) end,
}
self:loadUI{
{left=0, top=0, ui=self.c_tree},
{right=0, top=0, ui=self.c_desc},
{right=0, bottom=0, ui=self.c_delete, hidden=true},
{left=0, bottom=0, ui=self.c_play, hidden=true},
{left=self.c_tree.w + 5, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}},
{left=self.c_tree.w - self.c_compat.w, bottom=0, ui=self.c_compat},
}
self:setFocus(self.c_tree)
self:setupUI(false, true)
self.key:addBinds{
EXIT = function() game:unregisterDialog(self) end,
}
end
function _M:generateList()
local list = Module:listSavefiles()
self.tree = {}
local found = false
for i = #list, 1, -1 do
local m = list[i]
if m.is_boot then table.remove(list, i) m.savefiles={} end
local nodes = {}
for j, save in ipairs(m.savefiles) do
local mod_string = ("%s-%d.%d.%d"):format(m.short_name, save.module_version and save.module_version[1] or -1, save.module_version and save.module_version[2] or -1, save.module_version and save.module_version[3] or -1)
local mod = list[mod_string]
if not mod and self.c_compat.checked and m.versions and m.versions[1] then mod = m.versions[1] end
local laddons = table.reversekey(Module:listAddons(mod, true), "short_name")
local addons = {}
for i, add in ipairs(save.addons or {}) do
if laddons[add] then addons[#addons+1] = "#LIGHT_GREEN#"..add.."#WHITE#"
else addons[#addons+1] = "#LIGHT_RED#"..add.."#WHITE#" save.usable = false
end
end
save.mod = mod
save.zone = Textzone.new{
width=self.c_desc.w,
height=self.c_desc.h,
text=("#{bold}##GOLD#%s: %s#WHITE##{normal}#\nGame version: %d.%d.%d\nRequires addons: %s\n\n%s"):format(mod.long_name, save.name, save.module_version and save.module_version[1] or -1, save.module_version and save.module_version[2] or -1, save.module_version and save.module_version[3] or -1, save.addons and table.concat(addons, ", ") or "none", save.description)
}
dg
committed
if save.screenshot then
local w, h = save.screenshot:getSize()
save.screenshot = { save.screenshot:glTexture() }
save.screenshot.w, save.screenshot.h = w, h
end
table.sort(nodes, function(a, b) return (a.timestamp or 0) > (b.timestamp or 0) end)
table.insert(nodes, save)
found = true
end
end
if #nodes > 0 then
local mod = m.versions[1]
table.insert(self.tree, {
fct=function() end,
shown=true,
nodes=nodes,
zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text="#{bold}##GOLD#"..mod.long_name.."#WHITE##{normal}#\n\n"..mod.description}
})
end
end
function _M:switch()
self:generateList()
self.c_tree.tree = self.tree
self.c_tree:generate()
function _M:on_focus(id, ui)
if self.focus_ui and self.focus_ui.ui == self.c_tree then
self:select(self.cur_sel)
else
self:select(self.save_sel)
end
end
function _M:select(item)
if item and self.uis[2] then
self.uis[2].ui = item.zone
self.cur_sel = item
dg
committed
else
self.cur_sel = nil
end
end
dg
committed
function _M:innerDisplay(x, y, nb_keyframes)
if not self.cur_sel or not self.cur_sel.screenshot then return end
local s = self.cur_sel.screenshot
local r = s.w / s.h
local w = math.min(s.w, self.c_desc.w - 20)
local h = w / r
h = math.min(h, self.ih / 1.7)
w = h * r
s[1]:toScreenFull(x + self.ix + self.iw - self.c_desc.w, y + self.ih - h - 20, w, h, s[2] * w / s.w, s[3] * h / s.h)
end
function _M:playSave()
if not self.save_sel then return end
Module:instanciate(self.save_sel.mod, self.save_sel.base_name, false)
end
function _M:deleteSave()
if not self.save_sel then return end
Dialog:yesnoPopup("Delete savefile", "Really delete #{bold}##GOLD#"..self.cur_sel.name.."#WHITE##{normal}#", function(ret)
if ret then
local base = Module:setupWrite(self.save_sel.mod)
local save = Savefile.new(self.save_sel.base_name)
save:delete()
save:close()
fs.umount(base)
game.save_list = Module:listSavefiles()
local d = new()
d.__showup = false
game:replaceDialog(self, d)
end
end, "Delete", "Cancel")
end