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robe.lua 1.68 KiB
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newEntity{
	name = " of fire resistance",
	level_range = {1, 50},
	rarity = 5,
	cost = 6,
	wielder = {
		resists={[DamageType.FIRE] = resolvers.mbonus(30, 10)},
	},
}
newEntity{
	name = " of cold resistance",
	level_range = {1, 50},
	rarity = 5,
	cost = 6,
	wielder = {
		resists={[DamageType.COLD] = resolvers.mbonus(30, 10)},
	},
}
newEntity{
	name = " of acid resistance",
	level_range = {1, 50},
	rarity = 5,
	cost = 6,
	wielder = {
		resists={[DamageType.ACID] = resolvers.mbonus(30, 10)},
	},
}
newEntity{
	name = " of lightning resistance",
	level_range = {1, 50},
	rarity = 5,
	cost = 6,
	wielder = {
		resists={[DamageType.LIGHTNING] = resolvers.mbonus(30, 10)},
	},
}
newEntity{
	name = " of nature resistance",
	level_range = {1, 50},
	rarity = 5,
	cost = 6,
	wielder = {
		resists={[DamageType.NATURE] = resolvers.mbonus(30, 10)},
	},
}

newEntity{
	name = "shimmering ", prefix=true,
	level_range = {10, 50},
	rarity = 7,
	cost = 6,
	wielder = {
		max_mana = resolvers.mbonus(100, 10),
	},
}

newEntity{
	name = "slimy ", prefix=true,
	level_range = {10, 50},
	rarity = 7,
	cost = 6,
	wielder = {
		on_melee_hit={[DamageType.SLIME] = resolvers.mbonus(7, 3)},
	},
}
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newEntity{
	name = " of power",
	level_range = {20, 50},
	rarity = 9,
	cost = 15,
	wielder = {
		inc_damage = {
			[DamageType.ARCANE] = resolvers.mbonus(15, 5)
			[DamageType.FIRE] = resolvers.mbonus(15, 5)
			[DamageType.COLD] = resolvers.mbonus(15, 5)
			[DamageType.ACID] = resolvers.mbonus(15, 5)
			[DamageType.LIGHTNING] = resolvers.mbonus(15, 5)
			[DamageType.NATURE] = resolvers.mbonus(15, 5)
			[DamageType.BLIGHT] = resolvers.mbonus(15, 5)
			[DamageType.PHYSICAL] = resolvers.mbonus(15, 5)
		},
		combat_spellpower = 4,
	},
}