Newer
Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
newEntity{
name = " of fire resistance",
level_range = {1, 50},
rarity = 5,
cost = 6,
wielder = {
resists={[DamageType.FIRE] = resolvers.mbonus(30, 10)},
},
}
newEntity{
name = " of cold resistance",
level_range = {1, 50},
rarity = 5,
cost = 6,
wielder = {
resists={[DamageType.COLD] = resolvers.mbonus(30, 10)},
},
}
newEntity{
name = " of acid resistance",
level_range = {1, 50},
rarity = 5,
cost = 6,
wielder = {
resists={[DamageType.ACID] = resolvers.mbonus(30, 10)},
},
}
newEntity{
name = " of lightning resistance",
level_range = {1, 50},
rarity = 5,
cost = 6,
wielder = {
resists={[DamageType.LIGHTNING] = resolvers.mbonus(30, 10)},
},
}
newEntity{
name = " of nature resistance",
level_range = {1, 50},
rarity = 5,
cost = 6,
wielder = {
resists={[DamageType.NATURE] = resolvers.mbonus(30, 10)},
},
}
newEntity{
name = "shimmering ", prefix=true,
level_range = {10, 50},
rarity = 7,
cost = 6,
wielder = {
max_mana = resolvers.mbonus(100, 10),
},
}
newEntity{
name = "slimy ", prefix=true,
level_range = {10, 50},
rarity = 7,
cost = 6,
wielder = {
on_melee_hit={[DamageType.SLIME] = resolvers.mbonus(7, 3)},
},
}
newEntity{
name = " of power",
level_range = {20, 50},
rarity = 9,
cost = 15,
wielder = {
inc_damage = {
[DamageType.ARCANE] = resolvers.mbonus(15, 5)
[DamageType.FIRE] = resolvers.mbonus(15, 5)
[DamageType.COLD] = resolvers.mbonus(15, 5)
[DamageType.ACID] = resolvers.mbonus(15, 5)
[DamageType.LIGHTNING] = resolvers.mbonus(15, 5)
[DamageType.NATURE] = resolvers.mbonus(15, 5)
[DamageType.BLIGHT] = resolvers.mbonus(15, 5)
[DamageType.PHYSICAL] = resolvers.mbonus(15, 5)
},
combat_spellpower = 4,
},
}