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    -- ToME - Tales of Middle-Earth
    -- Copyright (C) 2009, 2010 Nicolas Casalini
    --
    -- This program is free software: you can redistribute it and/or modify
    -- it under the terms of the GNU General Public License as published by
    -- the Free Software Foundation, either version 3 of the License, or
    -- (at your option) any later version.
    --
    -- This program is distributed in the hope that it will be useful,
    -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    -- GNU General Public License for more details.
    --
    -- You should have received a copy of the GNU General Public License
    -- along with this program.  If not, see <http://www.gnu.org/licenses/>.
    --
    -- Nicolas Casalini "DarkGod"
    -- darkgod@te4.org
    
    
    load("/data/general/npcs/orc.lua", rarity(0))
    
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    local Talents = require("engine.interface.ActorTalents")
    
    
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    newEntity{ base="BASE_NPC_ORC", define_as = "UKRUK",
    
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    	unique = true,
    	name = "Ukruk the Fierce",
    
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    	faction = "orc-pride",
    
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    	color=colors.VIOLET,
    	desc = [[This ugly orc looks really nasty and vicious. He is obviously looking for something and bears an unkown symbol on his shield.]],
    
    	level_range = {30, 50}, exp_worth = 2,
    	max_life = 1500, life_rating = 15, fixed_rating = true,
    
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    	rank = 4,
    
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    	size_category = 3,
    
    	infravision = 20,
    
    	move_others=true,
    
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    	instakill_immune = 1,
    
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    	stun_immune = 1,
    	blind_immune = 1,
    	combat_spellresist = 70,
    	combat_mentalresist = 70,
    	combat_physresist = 70,
    
    
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    	resolvers.equip{
    		{type="weapon", subtype="longsword", ego_chance=100, autoreq=true},
    		{type="armor", subtype="shield", ego_chance=100, autoreq=true},
    	},
    
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    	resolvers.talents{
    
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    		[Talents.T_SWORD_MASTERY]=10, [Talents.T_ASSAULT]=5, [Talents.T_OVERPOWER]=5, [Talents.T_RUSH]=5,
    
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    	},
    
    	combat_atk = 1000,
    
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    	autolevel = "warrior",
    
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    	ai = "dumb_talented_simple", ai_state = { talent_in=1, ai_move="move_astar", },
    
    
    	on_die = function(self, who)
    		game.player:resolveSource():hasQuest("staff-absorption"):killed_ukruk(game.player:resolveSource())
    	end,
    
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    }