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--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
load("/data/general/npcs/xorn.lua", rarity(4))
load("/data/general/npcs/snow-giant.lua", rarity(0))
if not currentZone.is_volcano then
load("/data/general/npcs/canine.lua", rarity(2))
load("/data/general/npcs/cold-drake.lua", rarity(2))
else
load("/data/general/npcs/fire-drake.lua", rarity(2))
load("/data/general/npcs/faeros.lua", rarity(0))
end
load("/data/general/npcs/all.lua", rarity(4, 35))
local Talents = require("engine.interface.ActorTalents")
newEntity{ define_as = "RANTHA_THE_WORM",
allow_infinite_dungeon = true,
type = "dragon", subtype = "ice", unique = true,
name = "Rantha the Worm",
display = "D", color=colors.VIOLET,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/dragon_ice_rantha_the_worm.png", display_h=2, display_y=-1}}},
desc = [[Claws and teeth. Ice and death. Dragons are not all extinct it seems...]],
level_range = {12, nil}, exp_worth = 2,
max_life = 230, life_rating = 17, fixed_rating = true,
max_stamina = 85,
stats = { str=25, dex=10, cun=8, mag=20, wil=20, con=20 },
rank = 4,
size_category = 5,
combat_armor = 17, combat_def = 14,
combat = { dam=resolvers.levelup(resolvers.rngavg(25,110), 1, 2), atk=resolvers.rngavg(25,70), apr=25, dammod={str=1.1} },
resists = { [DamageType.FIRE] = -20, [DamageType.COLD] = 100 },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
resolvers.drops{chance=100, nb=1, {defined="FROST_TREADS", random_art_replace={chance=75}}, },
resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
resolvers.drops{chance=100, nb=10, {type="money"} },
resolvers.talents{
[Talents.T_KNOCKBACK]=3,
[Talents.T_ICE_CLAW]={base=4, every=6},
[Talents.T_ICY_SKIN]={base=3, every=7},
[Talents.T_ICE_BREATH]={base=4, every=5},
},
resolvers.sustains_at_birth(),
autolevel = "warriorwill",
-- Not a lot of mindpower ice talents around, so lets let the dragon spam breaths
talent_cd_reduction = {
[Talents.T_ICE_BREATH] = 4,
},
auto_classes={
{class="Wyrmic", start_level=20, level_rate=80},
},
resolvers.auto_equip_filters("Wyrmic"),
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
resolvers.inscriptions(1, "infusion"),
on_die = function(self, who)
game.state:activateBackupGuardian("MASSOK", 4, 43, "I have heard there is a dragon hunter in the Daikara that is unhappy about the wyrm being already dead.")
game.player:resolveSource():grantQuest("starter-zones")
game.player:resolveSource():setQuestStatus("starter-zones", engine.Quest.COMPLETED, "daikara")
if game.player:knowTalentType("cunning/trapping") then
game.party:learnLore("daikara-dragonsfire-trap")
end
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end,
}
newEntity{ define_as = "VARSHA_THE_WRITHING",
allow_infinite_dungeon = true,
type = "dragon", subtype = "fire", unique = true,
name = "Varsha the Writhing",
display = "D", color=colors.VIOLET,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/dragon_fire_varsha_the_writhing.png", display_h=2, display_y=-1}}},
desc = [[Claws and teeth. Fire and death. Dragons are not all extinct it seems...]],
killer_message = "and fed to the hatchlings",
level_range = {12, nil}, exp_worth = 2,
max_life = 230, life_rating = 17, fixed_rating = true,
max_stamina = 85,
stats = { str=25, dex=10, cun=8, mag=20, wil=20, con=20 },
rank = 4,
size_category = 5,
combat_armor = 17, combat_def = 14,
infravision = 10,
instakill_immune = 1,
stun_immune = 1,
move_others=true,
combat = { dam=resolvers.levelup(resolvers.rngavg(25,110), 1, 2), atk=resolvers.rngavg(25,70), apr=25, dammod={str=1.1} },
resists = { [DamageType.COLD] = -20, [DamageType.FIRE] = 100 },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
resolvers.drops{chance=100, nb=1, {defined="VARSHA_CLAW", random_art_replace={chance=75}}, },
resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
resolvers.drops{chance=100, nb=10, {type="money"} },
resolvers.talents{
[Talents.T_KNOCKBACK]=3,
[Talents.T_WING_BUFFET]={base=4, every=6},
[Talents.T_BELLOWING_ROAR]={base=3, every=7},
[Talents.T_FIRE_BREATH]={base=4, every=5},
talent_cd_reduction = {
[Talents.T_FIRE_BREATH] = 2,
},
autolevel = "warriorwill",
resolvers.auto_equip_filters("Wyrmic"),
auto_classes={
{class="Wyrmic", start_level=20, level_rate=80},
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
resolvers.inscriptions(1, "infusion"),
game.state:activateBackupGuardian("MASSOK", 4, 43, "I have heard there is a dragon hunter in the Daikara that is unhappy about the wyrm being already dead.")
game.player:resolveSource():setQuestStatus("starter-zones", engine.Quest.COMPLETED, "daikara")
game.player:resolveSource():setQuestStatus("starter-zones", engine.Quest.COMPLETED, "daikara-volcano")
if game.player:knowTalentType("cunning/trapping") then
game.party:learnLore("daikara-freezing-trap")
end
newEntity{ base="BASE_NPC_ORC_GRUSHNAK", define_as = "MASSOK",
allow_infinite_dungeon = true,
name = "Massok the Dragonslayer", color=colors.VIOLET, unique = true,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/humanoid_orc_massok_the_dragonslayer.png", display_h=2, display_y=-1}}},
desc = [[A huge and heavily-scarred orc with a gigantic sword. His helm is fashioned from a dragon's skull.]],
level_range = {45, nil}, exp_worth = 3,
rank = 4,
max_life = 500, life_rating = 25, fixed_rating = true,
stats = { str=15, dex=10, cun=12, wil=45, mag=16, con=14 },
move_others=true,
instakill_immune = 1,
stun_immune = 1,
blind_immune = 1,
combat_armor = 10, combat_def = 10,
stamina_regen = 40,
open_door = true,
autolevel = "warrior",
auto_classes={{class="Berserker", start_level=46}},
ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
ai_tactic = resolvers.tactic"melee",
resolvers.inscriptions(4, {"wild infusion", "healing infusion", "regeneration infusion", "heroism infusion"}),
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, HEAD=1, FEET=1, FINGER=2, NECK=1 },
resists = { [DamageType.COLD] = 100 },
resolvers.auto_equip_filters("Berserker"),
{type="weapon", subtype="battleaxe", force_drop=true, tome_drops="boss", autoreq=true},
{type="armor", subtype="massive", force_drop=true, tome_drops="boss", autoreq=true},
{type="armor", subtype="head", defined="DRAGON_SKULL", random_art_replace={chance=75}, autoreq=true},
{type="armor", subtype="feet", force_drop=true, tome_drops="boss", autoreq=true},
resolvers.drops{chance=100, nb=5, {tome_drops="boss"} },
[Talents.T_WEAPON_COMBAT]=4,
[Talents.T_WEAPONS_MASTERY]=4,
[Talents.T_RUSH]=9,
[Talents.T_BATTLE_CALL]=5,
[Talents.T_STUNNING_BLOW]=4,
[Talents.T_JUGGERNAUT]=5,
[Talents.T_SHATTERING_IMPACT]=5,
[Talents.T_BATTLE_SHOUT]=5,
[Talents.T_BERSERKER]=5,
[Talents.T_UNSTOPPABLE]=5,
[Talents.T_MORTAL_TERROR]=5,
[Talents.T_BLOODBATH]=5,