unify shield_factor
Unify * (100 + (self:attr("shield_factor") or 0)) / 100
call across the whole game into Actor:getShieldAmount
call to make it more easy to track and help avoid bugs.
Server has been moved and upgraded to a much newer gitlab version, as you see. Your ssh client will very likely complain that the host keys have changed. This is normal, they have.
Unify * (100 + (self:attr("shield_factor") or 0)) / 100
call across the whole game into Actor:getShieldAmount
call to make it more easy to track and help avoid bugs.