unify shield_factor
Unify * (100 + (self:attr("shield_factor") or 0)) / 100 call across the whole game into Actor:getShieldAmount call to make it more easy to track and help avoid bugs.
Unify * (100 + (self:attr("shield_factor") or 0)) / 100 call across the whole game into Actor:getShieldAmount call to make it more easy to track and help avoid bugs.