Commits · b9316861883e5439c6495f88f5c4788878b2af46
t-engine4
src
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Feb 03, 2011
Tweaked the endgame bosses
· 2e876d74
dg
authored
Feb 03, 2011
2e876d74
Default gamma correction set to 1.2
· 767c09f3
dg
authored
Feb 03, 2011
767c09f3
can not multi-die and go multiple times to the eidolon plane
· a4515d26
dg
authored
Feb 03, 2011
a4515d26
fix threads
· d74fdab6
dg
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Feb 03, 2011
d74fdab6
Feb 02, 2011
Maybe fix random blackscreen
· 607aa0ba
dg
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Feb 02, 2011
607aa0ba
donations
· b0f9321d
dg
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Feb 02, 2011
b0f9321d
fix particles
· ee29d009
dg
authored
Feb 02, 2011
ee29d009
make cpu count work on osx
· a7986e29
dg
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Feb 02, 2011
a7986e29
Arena update, Ziguranth inside should not be friendly
· 3ff24f95
dg
authored
Feb 02, 2011
3ff24f95
Feb 01, 2011
create nb_cpus - 1 particles threads
· d9db83a4
dg
authored
Feb 01, 2011
d9db83a4
fix
· 7261cb33
dg
authored
Feb 01, 2011
7261cb33
Detect number of CPUs and create particles threads accordingly (1+nb_cpus/2)
· 1e081f35
dg
authored
Feb 01, 2011
1e081f35
oups
· 3a68789a
dg
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Feb 01, 2011
3a68789a
oups
· 9063d7eb
dg
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Feb 01, 2011
9063d7eb
memory loss
· 0d434ccb
dg
authored
Feb 01, 2011
0d434ccb
Overhauled the particles code, most particle computations now run in separate...
· fb167a51
dg
authored
Feb 01, 2011
fb167a51
Jan 31, 2011
Particle engine optimized some more to compute stuff only when needed
· c859bd64
dg
authored
Jan 31, 2011
c859bd64
Fix some wrong C code, LuaJIT1.1 should now work again to speedup the game!
· 5ad28fbc
dg
authored
Jan 31, 2011
5ad28fbc
Jan 29, 2011
oups
· 2d0e22a4
dg
authored
Jan 29, 2011
2d0e22a4
Jan 28, 2011
Temporal rift is only usable once
· f4248e4f
dg
authored
Jan 28, 2011
f4248e4f
Jan 24, 2011
Fix some core lua code, maybe remove some random rare crash
· 13502579
dg
authored
Jan 24, 2011
13502579
revert lua lane to 2.0.3 as it seems to make stuff go wild :/
· 751fe073
dg
authored
Jan 24, 2011
751fe073
update lua lanes to 2.0.10
· 63af98aa
dg
authored
Jan 24, 2011
63af98aa
rng.percent always returns false on a negative number
· 5d3342b8
dg
authored
Jan 24, 2011
5d3342b8
plop
· 58555f98
dg
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Jan 24, 2011
58555f98
tset
· 7728a382
dg
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Jan 24, 2011
7728a382
Jan 23, 2011
New race: Yeeks - look out for some new ruins on the map
· 3a5e5432
dg
authored
Jan 23, 2011
3a5e5432
Jan 22, 2011
Reworked how the minimap works, Entities now can have a setupMinimapInfo()...
· 2e0e4d23
dg
authored
Jan 22, 2011
2e0e4d23
oups debug
· 5a181c88
dg
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Jan 22, 2011
5a181c88
optimize shaders
· ec31dffa
dg
authored
Jan 22, 2011
ec31dffa
Optimized OpenGL drawing code: use vertex arrays instead of immediate mode;...
· 228b2e23
dg
authored
Jan 22, 2011
228b2e23
Jan 18, 2011
Nicer looking UI
· b6fe4bc8
dg
authored
Jan 18, 2011
b6fe4bc8
Jan 17, 2011
Fix FOV to not loop/crash over borders (fixes Quake)
· a9df29a8
dg
authored
Jan 17, 2011
a9df29a8
Jan 09, 2011
Added luadocs for core.* functions
· bd64a487
dg
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Jan 09, 2011
bd64a487
fix
· 5b44a60b
dg
authored
Jan 09, 2011
5b44a60b
Archmages now also get a portal on the worldmap to Angolwen
· 333bf20a
dg
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Jan 09, 2011
333bf20a
Summoners now get 1dex/0con and Wyrmics 0dex/1con
· b87b045a
dg
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Jan 09, 2011
b87b045a
Jan 08, 2011
Map smooth scrolling
· ae4a9e40
dg
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Jan 08, 2011
ae4a9e40
mooooarrrrr tilessss
· 8b03bf14
dg
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Jan 08, 2011
8b03bf14
Jan 01, 2011
code typos
· 3cfbaf92
dg
authored
Jan 01, 2011
3cfbaf92
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