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  • t-engine4
25 Jun, 2021
1 commit
  • Prevent clicking multiple times on hotkeys while the targetting interface is run… ...
    28e73b32
    …ning (prevents infinite ressource bug)
    DarkGod authored
    2021-06-25 14:19:48 +0200  
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18 Jun, 2021
2 commits
  • Updated the face of most character dolls
      40983cd7
    DarkGod authored
    2021-06-18 19:32:13 +0200  
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  • more UI
      5d88fea7
    DarkGod authored
    2021-06-18 12:02:13 +0200  
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17 Jun, 2021
4 commits
  • Merge branch 'master' of git.net-core.org:tome/t-engine4
      c08f1060
    DarkGod authored
    2021-06-17 15:19:59 +0200  
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  • Some UI updates ...
    81dd39c0
    Tentative fix for yeti's in EoR havingfur stick outside of pants
    DarkGod authored
    2021-06-17 15:19:19 +0200  
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  • Merge branch 'i18n' into 'master' ...
      5e191a90
    Last minute Korea translation bugfix
    
    
    
    See merge request !748
    DarkGod authored
    2021-06-17 13:04:37 +0200  
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  • Last minute Korea translation fix
    fc41e7b2
    Otowa Kotori authored
    2021-06-17 18:22:31 +0800  
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16 Jun, 2021
3 commits
  • Merge branch 'misc_idk' into 'master' ...
      a5d61664
    Miscs for next version
    
    1. fix wintry ego on shield not crit (it does mindcrit, but then use the base damage instead)
    2. fix Shattering Charge double crits (luckily only spire dragon knows this obslete talent, which is extremely rare except Gorbat Pride).
    
    See merge request !747
    DarkGod authored
    2021-06-16 12:41:42 +0200  
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  • fix wintry ego on shield not crit
    41df6cb0
    yutio888 authored
    2021-06-16 18:16:10 +0800  
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  • fix Shattering Charge double crit
    0239f685
    yutio888 authored
    2021-06-16 16:51:37 +0800  
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15 Jun, 2021
3 commits
  • Merge branch 'fix_double_boost_chant_hymn' into 'master' ...
      09e0f806
    fix talent level of chants & hymns boosted by difficulty twice.
    
    In high difficulties, Chant of XXX or Hymn of XXX has higher level than Chant Acolyte or Hymn Acolyte accordingly, because they get double boost from difficulty.
    This merge request add "no_difficulty_boost" tag to Chant Acolyte and Hymn Acolyte to avoid double boost.
    
    See merge request !743
    DarkGod authored
    2021-06-15 16:23:28 +0200  
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  • Merge branch 'master' of git.net-core.org:tome/t-engine4
      1a8d9aaf
    DarkGod authored
    2021-06-15 16:10:03 +0200  
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  • plop
    d7cdd2c6
    DarkGod authored
    2021-06-15 15:26:24 +0200  
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14 Jun, 2021
5 commits
  • Merge branch 'i18n' into 'master' ...
      428babd9
    Translation Update for 1.7.4
    
    update translation for 1.7.4
    
    See merge request !724
    DarkGod authored
    2021-06-14 18:43:32 +0200  
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  • Update Chinese Translation
    0e42bf1b
    Otowa Kotori authored
    2021-06-14 14:14:54 +0800  
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  • Update Japanese Translation
    bc95e903
    Otowa Kotori authored
    2021-06-14 14:10:05 +0800  
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  • Update Korean Translation
    71633c00
    Otowa Kotori authored
    2021-06-14 14:06:51 +0800  
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  • Merge remote-tracking branch 'upstream/master' into i18n
    7b84ef74
    Otowa Kotori authored
    2021-06-14 14:04:31 +0800  
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12 Jun, 2021
1 commit
  • fix that talent level of chants & hymns boosted by difficulty twice.
    600b9fdd
    yutio888 authored
    2021-06-12 13:11:22 +0800  
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11 Jun, 2021
8 commits
  • Merge branch 'master' of git.net-core.org:tome/t-engine4
      daccc078
    DarkGod authored
    2021-06-11 17:45:43 +0200  
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  • sanity
    3df15b9b
    DarkGod authored
    2021-06-11 15:38:47 +0200  
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  • Merge branch 'i18n' of git.net-core.org:otowakotori/t-engine4 into i18n
    cfe60569
    Otowa Kotori authored
    2021-06-11 18:43:51 +0800  
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  • needed change for merged korean texts
    1ea6778a
    Otowa Kotori authored
    2021-06-11 18:42:49 +0800  
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  • Merge branch 'kneecapper-kill-shot-fix' into 'master' ...
      796d5b15
    Update targeting parameters for Kneecapper and Kill Shot
    
    Update targeting parameters for Kneecapper and Kill Shot so they will not trigger a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented.
    
    See merge request !742
    DarkGod authored
    2021-06-11 11:23:17 +0200  
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  • Merge branch 'animate-blade-desc' into 'master' ...
      7251a343
    Fix description for Animate Blade. Summons last 15 turns, not 10.
    
    
    
    See merge request !741
    DarkGod authored
    2021-06-11 11:22:33 +0200  
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  • Merge remote-tracking branch 'upstream/master' into i18n
    31a28ca9
    yutio888 authored
    2021-06-11 08:36:36 +0800  
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  • Update targeting parameters for Kneecapper and Kill Shot so they will not trigge… ...
    4ef6eb0e
    …r a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented.
    K'van authored
    2021-06-11 01:37:09 +0200  
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10 Jun, 2021
8 commits
  • Fix description for Animate Blade. Summons last 15 turns, not 10.
    ceda5d6f
    K'van authored
    2021-06-10 22:28:28 +0200  
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  • Merge branch 'i18n' of git.net-core.org:otowakotori/t-engine4 into i18n
    0764d2ed
    Otowa Kotori authored
    2021-06-10 23:04:58 +0800  
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  • bigger is bigger
      c8a7ab2d
    DarkGod authored
    2021-06-10 16:25:51 +0200  
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  • Merge branch 'misc174' into 'master' ...
      ec68643a
    Misc 1.7.4
    
    
    
    See merge request !723
    DarkGod authored
    2021-06-10 16:24:31 +0200  
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  • New skeleton's damage shield visuals
      547ad35f
    DarkGod authored
    2021-06-10 15:58:29 +0200  
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  • Merge branch 'fix_disengage' into 'master' ...
      419c3285
    fix disengage not springing over creatures
    
    Due to a recent bugfix commit making Disengage not to move through walls, now Disengage cannot springing over the creatures too, which is inconsistent with the talent description. This commit will allow Disengage to spring over creatures again while blocked by walls.
    
    See merge request !735
    DarkGod authored
    2021-06-10 15:55:43 +0200  
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  • Merge branch 'fix_brawler_attack_speed' into 'master' ...
      41cf9084
    Fix Brawler Attack Speed
    
    Currently, Empty Hand sets actor.combat.physspeed to 0.8 on learn, while gauntlets directly add to actor.combat.physspeed, which may not work as intended. For example:
    If you start with brawler class and unlearn all unarmed talent, then you'll start the game with 1.0 combat.physspeed instead of 1.2(default speed for gauntlets). Afterwards, if you learn your first talent that grants Empty Hand while wearing heavy gauntlets, your combat.physspeed will be set to 0.8, and then you can switch to gloves to reduce combat.physspeed to 0.6(166% attack speed). 
    
    See merge request !734
    DarkGod authored
    2021-06-10 15:54:41 +0200  
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  • Merge branch 'inconstant-resource-drain' into 'master' ...
      49efd939
    Support inconstant resource drain
    
    Make things like `drain_vim` recalculate in every turn.
    
    This will fix the problem with `Fearscape`, and the regen value of `Dream Prison` and `Meditation` will be automatically updated.
    
    It will also make addon maker easier to make sustained talent with changing resource drain.
    
    See merge request !727
    DarkGod authored
    2021-06-10 15:01:18 +0200  
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09 Jun, 2021
4 commits
  • It is now safe to digest a cursed shadow
      c1f9f575
    DarkGod authored
    2021-06-09 17:02:37 +0200  
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  • Fix a bug with Garrote
      3fe01207
    DarkGod authored
    2021-06-09 16:11:24 +0200  
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  • Fix Trap Priming
      a5c37dca
    DarkGod authored
    2021-06-09 14:52:04 +0200  
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  • plop
      eb10ae2a
    DarkGod authored
    2021-06-09 04:32:55 +0200  
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08 Jun, 2021
1 commit
  • moar chat moar
      281b757c
    DarkGod authored
    2021-06-08 18:11:02 +0200  
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