Commit 796d5b1512d73e3c73a85863cd9dad0b93a57e62
Merge branch 'kneecapper-kill-shot-fix' into 'master'
Update targeting parameters for Kneecapper and Kill Shot Update targeting parameters for Kneecapper and Kill Shot so they will not trigger a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented. See merge request !742
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... | ... | @@ -100,7 +100,7 @@ newTalent { |
100 | 100 | end |
101 | 101 | pen_off(self, t, target, x, y) |
102 | 102 | end, |
103 | - archery_target_parameters = {one_shot = true}, | |
103 | + archery_target_parameters = {limit_shots = 1, multishots = 1}, -- {one_shot = true}, | |
104 | 104 | damage_multiplier = function(self, t) |
105 | 105 | return self:combatTalentWeaponDamage(t, 1.5, 1.9) |
106 | 106 | end, |
... | ... | @@ -149,7 +149,7 @@ newTalent { |
149 | 149 | archery_onhit = function(self, t, target, x, y) |
150 | 150 | pen_off(self, t, target, x, y) |
151 | 151 | end, |
152 | - archery_target_parameters = {one_shot = true}, | |
152 | + archery_target_parameters = {limit_shots = 1, multishots = 1}, --{one_shot = true}, | |
153 | 153 | speed = "archery", |
154 | 154 | action = function(self, t) |
155 | 155 | local tg = {type = "hit"} | ... | ... |
-
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