Commit 567539891b9581ff8d3ccf4289ed74215e55b5f1

Authored by dg
1 parent 76f03f0b

Renamed the demon plane to the Fearscape


git-svn-id: http://svn.net-core.org/repos/t-engine4@3370 51575b47-30f0-44d4-a5cc-537603b46e54
@@ -110,7 +110,7 @@ newTalent{ @@ -110,7 +110,7 @@ newTalent{
110 info = function(self, t) 110 info = function(self, t)
111 return ([[Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon. 111 return ([[Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.
112 While in demon form you gain %d%% fire resistance, %d%% darkness resistance and your global speed is increased by %d%%. 112 While in demon form you gain %d%% fire resistance, %d%% darkness resistance and your global speed is increased by %d%%.
113 - The flames of the demon plane will heal you while in demon form. 113 + The flames of the fearscape will heal you while in demon form.
114 The resistances and heal will increase with Magic stat.]]): 114 The resistances and heal will increase with Magic stat.]]):
115 format( 115 format(
116 self:combatTalentSpellDamage(t, 20, 30), self:combatTalentSpellDamage(t, 20, 35), 116 self:combatTalentSpellDamage(t, 20, 30), self:combatTalentSpellDamage(t, 20, 35),
@@ -120,7 +120,7 @@ newTalent{ @@ -120,7 +120,7 @@ newTalent{
120 } 120 }
121 121
122 newTalent{ 122 newTalent{
123 - name = "Demon Plane", 123 + name = "Fearscape", short_name = "DEMON_PLANE",
124 type = {"corruption/shadowflame", 4}, 124 type = {"corruption/shadowflame", 4},
125 require = corrs_req4, 125 require = corrs_req4,
126 mode = "sustained", 126 mode = "sustained",
@@ -132,7 +132,7 @@ newTalent{ @@ -132,7 +132,7 @@ newTalent{
132 range = 5, 132 range = 5,
133 activate = function(self, t) 133 activate = function(self, t)
134 if game.zone.is_demon_plane then 134 if game.zone.is_demon_plane then
135 - game.logPlayer(self, "This spell can not be used from within the demon place.") 135 + game.logPlayer(self, "This spell can not be used from within the Fearscape.")
136 return 136 return
137 end 137 end
138 if not self:canBe("worldport") then 138 if not self:canBe("worldport") then
@@ -202,7 +202,7 @@ newTalent{ @@ -202,7 +202,7 @@ newTalent{
202 self.on_die, self.demon_plane_on_die = self.demon_plane_on_die, nil 202 self.on_die, self.demon_plane_on_die = self.demon_plane_on_die, nil
203 end 203 end
204 204
205 - game.logPlayer(game.player, "#LIGHT_RED#You are taken to the demon plane!") 205 + game.logPlayer(game.player, "#LIGHT_RED#You are taken to the Fearscape!")
206 level.allow_demon_plane_damage = true 206 level.allow_demon_plane_damage = true
207 end) 207 end)
208 208
@@ -268,18 +268,18 @@ newTalent{ @@ -268,18 +268,18 @@ newTalent{
268 act.last_act_turn = math.floor(game.turn / (game.zone.wilderness and 1000 or 10)) 268 act.last_act_turn = math.floor(game.turn / (game.zone.wilderness and 1000 or 10))
269 end 269 end
270 270
271 - game.logPlayer(game.player, "#LIGHT_RED#You are brought back from the demon plane!") 271 + game.logPlayer(game.player, "#LIGHT_RED#You are brought back from the Fearscape!")
272 end) 272 end)
273 273
274 return true 274 return true
275 end, 275 end,
276 info = function(self, t) 276 info = function(self, t)
277 - return ([[Summon a part of the demon plane to intersect with the current level.  
278 - Your target and yourself are taken to the demon plane, trapped there until you end the spell or until your target dies.  
279 - While in the demon plane a constant aura of flames will burn both of you (unless you are a demon) for %0.2f fire damage.  
280 - When the spell ends only you and the target (if still alive) are taken back to your home plane, all summons are left in the demon plane. 277 + return ([[Summon a part of the Fearscape to intersect with the current level.
  278 + Your target and yourself are taken to the Fearscape, trapped there until you end the spell or until your target dies.
  279 + While inside a constant aura of flames will burn both of you (unless you are a demon) for %0.2f fire damage.
  280 + When the spell ends only you and the target (if still alive) are taken back to your home plane, all summons are left in the Fearscape.
281 Objects will be moved as well. 281 Objects will be moved as well.
282 - This spell has no effect if cast when already inside the demon plane. 282 + This spell has no effect if cast when already inside the Fearscape.
283 The damage will increase with the Magic stat]]):format(damDesc(self, DamageType.FIRE, self:combatTalentSpellDamage(t, 12, 140))) 283 The damage will increase with the Magic stat]]):format(damDesc(self, DamageType.FIRE, self:combatTalentSpellDamage(t, 12, 140)))
284 end, 284 end,
285 } 285 }
@@ -29,7 +29,7 @@ Class features:#YELLOW# @@ -29,7 +29,7 @@ Class features:#YELLOW#
29 - Plague your foes with deadly and contagious diseases 29 - Plague your foes with deadly and contagious diseases
30 - Hex and curse your foes, hindering and withering them away 30 - Hex and curse your foes, hindering and withering them away
31 - Sap the life of your victims to heal yourself 31 - Sap the life of your victims to heal yourself
32 -- Master demonic energies to burn and destroy. You can even summon a part of the demon plane.#WHITE# 32 +- Master demonic energies to burn and destroy. You can even summon a part of the demon plane, the Fearscape, to trap your foes.#WHITE#
33 33
34 Corruptors use "vim" to power their special abilities. 34 Corruptors use "vim" to power their special abilities.
35 Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes. 35 Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes.
@@ -18,7 +18,7 @@ @@ -18,7 +18,7 @@
18 -- darkgod@te4.org 18 -- darkgod@te4.org
19 19
20 return { 20 return {
21 - name = "Demon Plane", 21 + name = "Fearscape",
22 level_range = {1, 100}, 22 level_range = {1, 100},
23 level_scheme = "player", 23 level_scheme = "player",
24 max_level = 1, 24 max_level = 1,
@@ -18,7 +18,7 @@ @@ -18,7 +18,7 @@
18 -- darkgod@te4.org 18 -- darkgod@te4.org
19 19
20 return { 20 return {
21 - name = "Demon Plane", 21 + name = "Fearscape",
22 level_range = {35, 45}, 22 level_range = {35, 45},
23 level_scheme = "player", 23 level_scheme = "player",
24 max_level = 1, 24 max_level = 1,