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DarkGod authored
Nerf damage on Assault

Assault:  Damage reduced on all 3 hits.  This has only been ignored so long because the classes with it were pretty weak.  Also, Shield Slam's creation way back was a huge buff to how often you can get double damage skill rotations off.  Bulwark actually does the highest damage of almost any of the melee classes through T1-2 even with this nerf heh.  Would still be true with the old -20% phys damage.  But, the stamina gate is noticable.

Shield Slam:  Damage increased, was just fairly low.

Repulsion:  Now does a shield attack for decent damage and if a target is hit resets Rush's cooldown.  Thematically awkward, but mechanically plays very well.  Knock shit away from you to open a path then charge something.

Shield Expertise:  Standard scaling functions added to the save gain, numbers are about the same for PCs.


See merge request !396
785d8ce2
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