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dg authored
Removed actTurn, instead the engine will call actBase (if it exists) based on its own energy counter, so even if you somehow are frozen, timed effects, regen, cooldowns, ... will tick anyway


git-svn-id: http://svn.net-core.org/repos/t-engine4@3733 51575b47-30f0-44d4-a5cc-537603b46e54
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