Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • awesomium
  • better-chat-ui
  • bettertrack
  • cef3
  • cef_full protected
  • cef_update protected
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fbo_mrt
  • fewer-t1
  • fix-read-permissions
  • fixed_floating_temp_values protected
  • gamepad_dev
  • hide-ui
  • i18n
  • tome-1.7.6
  • tome-1.7.5
  • tome-1.7.4
  • tome-1.7.3
  • testfond-multilayer
  • tome-1.7.2
  • tome-1.7.1
  • tome-1.7.0
  • tome-1.7.0-beta7
  • tome-1.7.0-beta6
  • tome-1.7.0-beta5
  • tome-1.7.0-beta4
  • tome-1.7.0-beta3
  • tome-1.7.0-beta2
  • tome-1.6.7
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
40 results
Created with Raphaël 2.2.011Jun109876532131May29282726252423222120191817161312111076542130Apr292827262423222120191817161512987131Mar29262524191084226Feb1917161511853229Jan28262513865432131Dec302928211917161311109765432130Nov282423211918171613121191098976543231Oct302826252625242019171514119864224Sep23222120191817161514Merge branch 'i18n' of git.net-core.org:otowakotori/t-engine4 into i18nneeded change for merged korean textsMerge branch 'kneecapper-kill-shot-fix' into 'master' Merge branch 'animate-blade-desc' into 'master' Merge remote-tracking branch 'upstream/master' into i18nUpdate targeting parameters for Kneecapper and Kill Shot so they will not trigger a shot or go on cooldown or use energy when targeting an empty tile. Behavior was inconsistent between the two, and Called Shots won't hit an actor that is not targeted, so targeting an empty tile is useless and may as well be prevented.Fix description for Animate Blade. Summons last 15 turns, not 10.Merge branch 'i18n' of git.net-core.org:otowakotori/t-engine4 into i18nbigger is biggerMerge branch 'misc174' into 'master' New skeleton's damage shield visualsMerge branch 'fix_disengage' into 'master' Merge branch 'fix_brawler_attack_speed' into 'master' Merge branch 'inconstant-resource-drain' into 'master' It is now safe to digest a cursed shadowFix a bug with GarroteFix Trap Primingplopmoar chat moarNew Webs of Fate visual effectMerge branch 'master' of git.net-core.org:tome/t-engine4plopMerge branch 'take-down-respects-pin' into 'master' Merge branch 'gu-log-fix' into 'master' Merge branch 'steady-shoot-fix' into 'master' Merge branch 'feed-strength-fix' into 'master' Take Down respects pin if the target is more than 1 tile away.Fix value displayed in damage log for Guardian Unity.Allows Steady Shot triggered via Shoot to apply Marked even if Master Marksman is not known, just as using the talent manually would.Feed and Fed Upon properly ignore absolute resistance.Update Disintegration. Change proc tracking from callbackOnActBase to a turn_proc, fix call to removeEffectsFilter, restore tracking The Cure achievement.moarNew gfx for the Rune of Reflectionfix disengage not springing over creaturesWhenever #GOLD#Sun's Vengeance#LAST# triggers the remaining cooldown of Judgement is reduced by 6.Fix Minotaur's Grand ArrivalSorry for the poor bandit who had been used as the debug actor for long, requiescat in paceRemove `no_worldport` for Temporal Riftadd a check for savefile compatibilityfix T_DEMON_PLANE deactivate position & cast out of LoS
Loading