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Created with Raphaël 2.2.023Nov22201918171614107543131Oct302927252423242322212019181514131211109875130Sep293029302928272524232221201918171615131211910987630Aug52131Jul292728272524222120181597643223Jun2221201816111211109854230May28273129Apr2823212221222120161415141211976532131Mar1Apr31Mar3029282726252423201916151413121110987654343Forest map generator can require roomsNew tinker tab on the inventory for characters able to use them (like demonologists in Ashes of Urh'Rok)ahahfix subvaultsMitotic mindstars do not copy if tinkeredsupport attack_recursesupport attack_recurse combat propertyWarn the player when stores restockaddons can disable other addonsDifficulty and Campaign are set to the last values when you make a new charactersave flip stateGameState:findEventGridRadius also returns the center of the gridswoopstatanew orc talents iconshandle inc_damage_level_penaltyWindblade has 0 range, so NPCs won't misuse itaether permeation buffploparcane might buffsquick style fixMerge branch 'instance_index_v2' into 'master'plopubervo2ubervo2testingplopFixed Archery to properly do on_hit, on_crit, and on_kill effects. It can now handle multiple types of each from ranged weapons and ammo.fix quest popup on birthMake Contingency and Matrix respect fixed cooldownsMerge branch 'fixed_cooldown' into 'master'Make Contingency and Matrix respect fixed cooldownsplopGeneric triggers mechanisms added to let statci maps do funky stuffand oupsMoved greater vaults into data/maps/vaults/auto/greater; any files that addons add there will automatically be added to the list (for zones that do not enforce a specific list)improved .tmx map files loadinghehfixnew sub vault event; to give vaults to generators taht dont do well with roomsFixes the nightmare part of curse of nightmares.plop
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