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Created with Raphaël 2.2.029Jan2827282726252625242322212019181715141312109764543230Dec282221201918171615141312111211109876329Nov2824181615131210931Oct2520171687530Sep2523211916622Aug191197545432129Jul2827262519171287130Jun2928272625232120181716151413927May24975410Apr131Mar11832128Feb27232120192019181918191817muchGarrote: Learning includes "show_gloves_combat" attribute. Checks pinning and silence immunity as appropriate. Will not waste cooldown on dead targets. Cooldown starts even if the status effect fails to land. EFF_GARROTE_SILENCED removed, silence effects folded into EFF_GARROTE, tooltip/description corrected. Unarmed attack correctly auto-hits and bypasses evasion.woopsfixmoarTrained Reactions: Remove melee restriction on activation and pinned penaltyfix daynight cycleplopMerge branch 'ubervo3' of git.net-core.org:tome/t-engine4 into ubervo3plophourglass worksBirth screen lists number of unlocks per type of unlocks (class, race, cosmetic, other)plopfixworksMerge branch 'master' of git.net-core.org:tome/t-engine4knive soundMerge branch 'master' of git.net-core.org:tome/t-engine4shhhh 'tis a secret!I feel dirtyremove debugging codestarted rewriting hotkeys display code to be fast. split up into hotkeysicons class to handle user definable casesDual Weapon Defense: Adjusted parry chance limit < 90% (parries are never guaranteed)Merge branch 'razakai/t-engine4-ArcherRework'wipfixre-enabled FBO drawing in tome; particles can decide to go on the bloom layer (if it exists)hourglass minicontainerconverted EmoteArcher rework as per Marksman addon. Also a few tweaks - Trained Reactions costs stamina, Feint has the duration capped and power lowered, some ranged egos have been tweaked.handle saving barhandle ammomwawadie pesky bug dieplopplophandle shield toohandle fake resourcesMerge branch 'SomeScalingUpdates' into 'master' Merge branch 'IDTweak' into 'master' Revert back to DG's fine formula :)
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