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Created with Raphaël 2.2.020May19181716151413121110987653230Apr272625242322212019181712111098765432131Mar3029282726252423222019181716151312119875432128Feb2726252423222120Replaced the Nature tree with the Aegis treeLeft pane now shows the kind and status of temporary effects in the tooltipsRandom zones from the Exploratory Farportal will not let you get out of the normal level range, nor let you miss the way back homeFixed tactical infos for Fire Storm, now NPCs will use itReduced the cost and cooldown of Ice Storm and Tidal WaveRecalling out of the dark crypt on lvel 4 or before wont wrongly grant the Savior achievementFlameshock when using Burning Wake will leave a trail of fire of the correct shapeIce Storm got a new, much cooler, effectFreeze cooldown is now always 3 turns higher than the freeze duration. Damage increase accordingly so no loss thereSpell sustains will correctly disable when learning antimagicMost lore notes will not popup if already known (aka: via the sher'tul fortress library)When the player has the transmogrification chest a new "Transmogrify" option is available in the inventory item menuupdate mac buildFix tactical AI trying to shoot through wallstome-beta26btome-beta26bfixAdded some missing tiles to objectsFix a bug in the sandworm lair when using shockbolt tilesDerth arena and trollmire treasure quests now correctly finishestome-beta26tome-beta26fixUndeads correctly start at level 6 of the blighted ruinsoups oupsRegen rate is now displayed in the left pane barImproved talents levelup screenElementals levitatereduce poisons damageplopfixtypotweakfixfixFixed a memory leakTooltip will now tell you if there are more than one item on the groundNew tree: Cunning / PoisonsNon-hostile boss-level creatures will now have their own tactical borderThe Sher'tul Fortress now possess the Library of Lost Mysteries, where you can instantly learn all lore known by any of your previous characters plopFound lore is now also saved in the player's profile, for later useNew lore about the FearscapeAdded .. mouse gestures. Yes right! Find them in the keybinder menu. You can now bind mouse gestures to any bindable actions!
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