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Created with Raphaël 2.2.015Dec14131275432130Nov282617161714131275432126Oct23222117161514131211109876432130Sep2928262423222018161514131210852130Aug28272625212018113131Jul3029282928272625242524252423222120191817161514131211109432130Jun272624232221161512109865432131May302928272625242322Wild and Primal infusions now use removeEffectsFilter.Added a bit more checks to removeEffectsFilter and made it more concise.removeEffectsFilter now is not limited by effects' number.Fixed dialog size & placement for yesnoLongPopupMerge branch 'uifix' into 'master'Merge branch 'redisplay_fix' into 'master'fixMerge branch 'levelup_annoyances' into 'master'Redisplay can now be scheduled at tick end.Merge branch 'master' into damage_handlers_reorderBeing on a safer side in peculiar cases.Mindslayer changes are now fully forward and backward compatible.Backwards compatibility. Don't ask me why I haven't done it this way from the beginning.More proper/precise rounding.Fixed dependent UI calculations.Added a status box on top of levelup dialog.Older saves are now automatically upgraded from older callback system.Merge branch 'mindshield_cleanup' into 'master'plopfixMerge branch 'actbase_callbacks' into 'master'Merge branch 'morecallbacks' into 'master'Reshape Weapon/Armour is egoed now, fixed removeEgoByNameImbue Item now creates an ego and applies it.Randarts now use egos as though normal objects and generate egos for their powers.Objects made to keep a list of egos, for possible removal.Callback-ified, however good was possible, Actor.actBase.Remove spiked shields, of course.Moved on_takehit together with callback and hook.Moved unstoppable together with Second Life, Heartstart, and Shadow Reform, fixed a display bug.Moved finishers (Unfortunate End and Crushing Blow) after resists.Moved psionic shields after percentage resists because they act like flat reduction plenty of time.Hoarded damage percentage bonuses in the same place, fixed a potential bug.All basic damage penalties are now applied in the same place.Added callbackOnLevelup, made some use of it.Added an ability to make passive callbacks for sustained talents.Priorities can be now specified for callbacks.Cleaned up Absorption (removed tons of duplicate code) and removed spiked code, as they no longer exist.Factored out registering/unregistering callbacks.Merge branch 'egofix' into 'master'cleanup
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