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Created with Raphaël 2.2.020Mar1918173226Feb2524252322211815141311105130Jan29252423222120183226Dec2418151413111091098765432128Nov27262524232120181715874128Oct2726252423191821Sep16330Aug28430Jul2716720Jun85131May24111098765432130Apr2928272625242322212019181716151413Merge branch 'screenshot-issues' into 'master' split up advancezones and endgamify debug actions into their own filesmove debug code stuff to a resolverplopMerge branch 'AutoclearZones' into 'master' Merge branch 'ShoveFix' into 'master' parametrizable generator, this incurs a mutex lock so dont abuse itfix and fixplopnormals are very normaladded --debug-gl parameter to get opengl warning/error logfail codefail_ubervo3fail_ubervo3plopconverted everything to the new texture_lua class instead of crappy old texture_typeplopplopuse texture holder classes instead of a plain GluintMerge branch 'master' into ubervo3converted most files to c++Merge branch 'master' into ubervo3Merge branch 'master' into microtxnRandomly generated humanoid npcs now use teh same cosmetic features available to players, randomlyplopMerge branch 'master' into microtxnAny actor cloning talent prevents possession of the clone by defaultTraining Dummies are immune to possessionFixAdd special birth, zone, etc data for automatic zone clearingAdd a debug option for automatically clearing a set of zonesMerge branch 'master' into ubervo3fixuse a type for textures instead of just GLuintFixpassing normals is so normalUpdate pathing algorithms and randboss pathingUpdate NPC swap/shove behaviorshimmer stuffMerge branch 'master' into microtxnbloopFRELL me, so many hours for sucha simpel thing
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