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Created with Raphaël 2.2.07Feb6765454343434323212131Jan3029282928272625242324232423222322212019201918171617161514131413121312111011109878765Made save duration reduction look as though it has more impact.added disarm immunity to a few glove egosRemoved "-" from drain vim, "drain" already implies decrease => it was confusing players.Hopefully fixed Lore text getting cut off.fixed archery particles sometimes not showing upWhoopsStopped TalentTrees losing scrollbar position on focus out/focus in.Able to put zero-cooldown sustains on auto-use.Prerequisite for getting Cursed Aura is now knowing Unnatural Body (so adventurers can get it).Error messages less cryptic while superloading and the original load fails."Object seen" markings is now reasonably per-actor... except for main player.The Eidolon will not have random classes even in insane/madnessadded attachements to ogres and fixed aura shaderfix Vigilance spamMerge branch 'master' of git.net-core.org:tome/t-engine4Shield Runes are not material level 2Merge branch 'reloading_archery' into 'master'Merge branch 'master' into ubervofs.readAllYes, and the effect too...Maelstrom does not override terrains anymoreGrumble grumble save compatibility.Reverted Shoot auto-grant.strength of purpose compromiseBegone, Reload! Begone, Shoot requirement! BEGONE.Merge branch 'combat_display_tweaks' into 'master'Merge branch 'warden_balance' into 'master'Fixed speed display for brawlers and speed comparison tooStuff keeps popping up!Now definitely fixed it & added more support for advanced weapon stats.Fixed comparison when using add_table (e.g. for gloves)Fixed the quest text for the staff of absorptionMerge branch 'master' into warden_balancecleaner dreamscape codeclarified gravity spikesAdded an option to hide gesturesfixed disarm and weapon swap bugfixdie one point wonders, diesome tactical stuff
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