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Created with Raphaël 2.2.08Jun7654331May2827262524232221169876543229Apr272622201817151413121086545432131Mar30292827262423222120212019181716151413111098765432128Feb272625242322212019181716171615141314131413Merge branch 'master' into WaveFunctionCollapseMerge branch 'master' into ubervo3plopMerge branch 'ItemsAndShops' into 'master' Merge branch 'Balance' into 'master' Merge branch 'MoreMummies' into 'master' CColor enabledforce glm inliningpreliminary support for geometry shadersfixsplit off the vertex data into smalelr chunks- Removed the free +20% attack speed on ranged weaponsunderline supportcredits convertedfix texture formatfix view resizingfixed showpickupfloorMummy wrappings removed from objects.lua (no "mummy_rarity")Merge branch 'master' into MoreMummiesminicontainer: custom zone ui; also added fiels I forgot to add beforeparty minicontainer shows the current playerDO:hasTween(). UserChat works as rendererplopMerge branch 'ubervo3' of git.net-core.org:tome/t-engine4 into ubervo3party minicontainergproftools support.finished minimapfix stuffMerge branch 'ObjectResolversUpdate' into 'master' Fix store restocks only happening if you had already opened the shop at some point. All restocks and their associated levels are now stored and applied at Store:loadup.Add a new world property stores_restock_by_level that makes restocks happen at player level 5 and every multiple of 10. This is applied to only AoA.Updated Mummy NPC definitions:Streamlined base_list handling in game.zone:makeEntity (and resolvers.resolveObject) to prevent excessive reloading and processing entity lists.Set the west shops to all use store_levels_by_restock = { 10, 20, 35, 45, 50, 60 }Merge branch 'master' into ItemsAndShopsfix stuffRewrote the minimap code to be less stupidMerge branch 'MajorEventsUpdate' into 'master' Merge branch 'Artifact_tweaks' into 'master' Merge branch 'ObjectResolversUpdate' into 'master'
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