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Created with Raphaël 2.2.05Feb454343434323212131Jan302928292827262524232423242322232221201920191817161716151413141312131211101110987876532131Dec3029removed paradox will multipliertypohounds scale with magicplopfix genderMerge branch 'master' of git.net-core.org:tome/t-engine4cahnged woring on stollingMerge branch 'combat_speed_fix' into 'master'Made character sheet use self:getSpeed (thus hookable and correct for attack speed.)Fixed combat talent speed "weapon" counting in unarmed speed if you have one hand free but not the other.Remove log message.Makes non-player actors get the effects of their on-birth stats.removed will multiplier from spacetime stabilityreduced arrow echoes damageMerge branch 'randart_fix' into 'master'Merge branch 'shade_fix' into 'master'Merge branch 'more_chrono_fixes' into 'master'Fixed a couple of bugs about randart powers application.ffi fov testsbetter scaling on precognitionfix!Made shade less of a death trap for new playerswardens do not start with shoot bound to prevent unintentional weapon swappingsmall fixnew icons for shoot, reload, command staff and spacetime tuning!allow staves to restrict their elementsclarification on grisly constitutionupdate twitter accountArcane Destruction now scales betterbetter descriptions on tether timed effectsfixed wormholes sometimes not triggering, for real hopefullyfixMerge branch 'master' of git.net-core.org:tome/t-engine4Merge branch '0player/t-engine4-small_fixes'Merge branch 'small_fixes' of http://git.net-core.org/0player/t-engine4 into 0player/t-engine4-small_fixesMerge branch 'draw_fixes' into 'master'Merge branch 'master' into newbarsnewbarsnewbarsPoint Zero Guardians are friendly to keepers of realityHitting the guardians of reality in Point Zero will not anger themDon't zip-zap while focused
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