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Created with Raphaël 2.2.031Dec3029242322212019181716151413111076532130Nov28272625242322201918171614107543131Oct302927252423242322212019181514131211109875130Sep293029302928272524232221201918171615131211910987630Aug52131Jul292728272524222120181597643223Jun2221201816111211109854230May28273129Apr2823212221222120161415141211976532131Mar1Apr31Mar30292827262524232019161514fbo yayplopremoved useless dep on renderstatez sorting available; a bit more CPU needed but this lets put text at say, z=1 and ui at z=0 so they are all drawn grouped; reducing draw callsoh it actaully was easyplopplopbeforeallmadbeforeallmadtexttttttt objectand now it even works correctlymoar workw00t on the right track this time I thinkdont scale visual hotkey feedback to map tile size, it's sillyupdated flyers system to font:drawplopoNew UI option to get a visual feedback when using a hotkeycollecting ingredients indicates how manyplopdoor testingdoordebugdoordebugplapstuffzone:getLevel does not assume a map existsthingshehfixploproomer generate also handles rooms forcing up/downand this is less hacky ;)Fixed windows scaling bugs on high DPI screenshehimprove tmx loader for roomsAdded Map:setScrollplopI yield hogulus, I yield!Quest items/plot items can not be sent to other party membersfixhumOpening a door triggers a "on_door_opened" event on all entities at the same spot on the mapnew --no-web commandMerge branch 'master' of git.net-core.org:tome/t-engine4make unqiue stuff, unique
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