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Created with Raphaël 2.2.020May191817161514131211103230Apr29282726252423222120191816111098765432131Mar302928272624232221201918171615141312111098763128Feb2726252423222111109875432131Jan3029282726252423222120191816151413121110876543131Dec302928272625242322212019171514131110976432130Nov2928272625242322201918surface:erase() can take coordonatestmpShadowblades now have "Shadow magic"adjust stats&life by rankblack mamba & anacondas are rarer and higher levelarcane combat is now sustainedkeybinds used in Birtherlost merchant can setup a rare goods store in minas tirithlost merchant questonly some actors can open doorslost merchant quest, not donefixed Berserk (wont loose attack)bows & slings improve firing rangesome kobolds to killadd lite to examplefixstart tempalte moduleminimap on by defaultreduced the size of the last level of elven ruinsall players now start with 2 potions of cure poisonfixalam traps in moriafixed crash with no music foundslings are made of leathernwe display modes: ascii with color backgroundDon't build 64 bit version on Xcode because I don't have 64 bit SDL.Create build step in Xcode build that creates disk image for releaseRemove some unused variables; add some headers that were missing; fix some returns that were void or not void inappropriately; change a couple of variables to size_tAdd a const to auxiliar_newclass so it'll stop screaming at me when we pass const things to itMore inlines giving me guff on AppleCleanup stuff we're not usingUnused variableFix typo of mine while removing warninggates of morningPlayerDisplay does not run every frame, betetr performance!Create and Set Mac bundle icon, based on the 32x32 one already in the data filesMore unused variablesLua issues fixedSupport running bootstrap from bundle
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