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Created with Raphaël 2.2.017May161514131211103230Apr29282726252423222120191816111098765432131Mar302928272624232221201918171615141312111098763128Feb2726252423222111109875432131Jan3029282726252423222120191816151413121110876543131Dec302928272625242322212019171514131110976432130Nov292827262524232220191817fixstart tempalte moduleminimap on by defaultreduced the size of the last level of elven ruinsall players now start with 2 potions of cure poisonfixalam traps in moriafixed crash with no music foundslings are made of leathernwe display modes: ascii with color backgroundDon't build 64 bit version on Xcode because I don't have 64 bit SDL.Create build step in Xcode build that creates disk image for releaseRemove some unused variables; add some headers that were missing; fix some returns that were void or not void inappropriately; change a couple of variables to size_tAdd a const to auxiliar_newclass so it'll stop screaming at me when we pass const things to itMore inlines giving me guff on AppleCleanup stuff we're not usingUnused variableFix typo of mine while removing warninggates of morningPlayerDisplay does not run every frame, betetr performance!Create and Set Mac bundle icon, based on the 32x32 one already in the data filesMore unused variablesLua issues fixedSupport running bootstrap from bundleNo dummy stuff need be added to the path it seemsuse te4.orgDon't put Frameworks one directory deeper than we needXcode stuff for Mac buildBundle-aware Mac version of getselfOn Apple, inline is taken seriously and doesn't get a symbolsome fixesCentralize OpenGL headers to centralize Mac port ifdefsFix SDL include in physfs in Xcode landCentralize SDL headers to centralize Mac port ifdefsadded a_lomos_del_dragon_blanco musicAdd declaration for lprofP_close_core_profiler as it's used outside of core_profiler.c in lua50_profiler.cRemove unused variableTesting accountUkruk now has Rush
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