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  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • awesomium
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  • tome-1.7.6
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  • testfond-multilayer
  • tome-1.7.2
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Created with Raphaël 2.2.020Dec1918171615141312111211109876329Nov2824181615131210931Oct2520171687530Sep2523211916622Aug191197545432129Jul2827262519171287130Jun2928272625232120181716151413927May24975410Apr131Mar11832128Feb2723212019201918191819181716141312876545432131Jan1Feb31Jan3029302928272625262523Dwarf Stoneskin fully ignores the triggering attack, and correctly states it has no cooldown and can re-proc while activeNerfed infravision on the experiments in the Blighted RuinsAll summons affected by Blighted Summoning get max vim on spawnBuffed Skeletons (Skeleton gives more str/dex, reduced cooldown of both Bone Armour and Re-assemble)Buffed Dwarves (Resiliense gives hardiness, Stoneskin and Power is Money give higher numbers)Bathe in Light does not provide nor strengthen shields anymore, instead it gives a fire and light damage buff if the creature already has a shieldtextAdded an unlock for Stone Wardens (yes you need to do it as a Dwarf)Dark Empathy now also transfers the caster's resists capCornacs start with one more generic point, because all other races have one pre-spent in their racial tree and they don'tNerfed Ogres a little (and buffed a little)Some slight Shalore nerfs (and a buff)callbacks for MOs work again!Merge branch 'master' into ubervo3WIPTreeList uses Entry block's lazy modeStaves accuracy bonus is now dependant on the Mag stat of the wieldergif maker scripttypoAugmentation updates with each stats change and has a small cooldownmehNew actor property: "talent_no_resources" to make individual talents cost no resourcesNew "Detach Tinker" command in the item's menu to remove a tinker from an object, worn or otherwiseMerge branch 'master' of git.net-core.org:tome/t-engine4plopTinkered objects show the tinker they use in their namesMerge branch 'ActorStatsFix' into 'master' Entity compute_vals table only initialized as needed.ActorStats will automatically clone a stats table provided with an actor definition to prevent multiple actors referencing the same table. (for static definitions, like those in ToME necrotic minions)fixmoarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrRenderer zsort now has 3 modes: no sort, fast sort and full sort. Full is has before: sorting the generated vertices, very precise but slow. Fast is now (and the default), it only works on DOs that flat and of whomspeed optimizationsplopTreeList uses its own renderer, must speed improvement for big dialogs, for the cost of only a few draw callsresteore Entry blockfix TreeList, and give it a speedupfixed the bad commitfix SurfaceZoneAdded handling for actor.forbid_talents table
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