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Created with Raphaël 2.2.02Dec130Nov282617161714131275432126Oct23222117161514131211109876432130Sep2928262423222018161514131210852130Aug28272625212018113131Jul3029282928272625242524252423222120191817161514131211109432130Jun272624232221161512109865432131May30292827262524232221201918171615141312Merge branch 'targeting-hooks' into 'master'bump versionmoarshifting particlesMerge branch 'shifting_particles' into 'master'plopshifting_partic…shifting_particlesworks !Fixed a rare case of player-clone bugMerge remote-tracking branch 'upstream/master' into MindslayerCorrectionsstoring item changes for laterfixMerge branch 'sustain-slots' into 'master'Added a system for defining mutually incompatible sustains.Added hooks and such for extending the targeting system.Fixed a slight error in transparency of some shadersMerge branch 'gem-restructure' into 'master'Merge branch 'debug-entity-upvalue' into 'master'Fix temporal bolt error.Merge branch 'debug-entity-upvalue' into 'master'Merge branch 'master' of git.net-core.org:darkgod/t-engine4fix but weirdMerge branch 'simple-bugfixes' into 'master'test for grayopsfix blocksAdded in __ATOMIC flag.Mess with upvalues so arrows can shoot.Let table.check selectively not recurse.table.check gives whole recursive path.Merge branch 'debug-entity-upvalue' into 'master'Fix.Move upvalue checker into the init.do not use webview until we know we have net connectiontome-1.2.5tome-1.2.5do not use webview until we know we have net connectionTagged items can not be soldTagged items can not be soldadd devouring flames damage type125Game should start faster when no connection is foundGame should start faster when no connection is found
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