Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • WaveFunctionCollapse
  • WaveFunctionCollapseFast
  • awesomium
  • better-chat-ui
  • bettertrack
  • cef3
  • cef_full protected
  • cef_update protected
  • coastallines
  • correctz
  • discord
  • doordebug
  • fail_ubervo3
  • fbo_mrt
  • fewer-t1
  • fix-read-permissions
  • fixed_floating_temp_values protected
  • gamepad_dev
  • hide-ui
  • i18n
  • tome-1.7.6
  • tome-1.7.5
  • tome-1.7.4
  • tome-1.7.3
  • testfond-multilayer
  • tome-1.7.2
  • tome-1.7.1
  • tome-1.7.0
  • tome-1.7.0-beta7
  • tome-1.7.0-beta6
  • tome-1.7.0-beta5
  • tome-1.7.0-beta4
  • tome-1.7.0-beta3
  • tome-1.7.0-beta2
  • tome-1.6.7
  • tome-1.6.6
  • tome-1.6.5
  • tome-1.6.4
  • tome-1.6.3
  • tome-1.6.2
40 results
Created with Raphaël 2.2.017Dec1615141312111211109876329Nov2824181615131210931Oct2520171687530Sep2523211916622Aug191197545432129Jul2827262519171287130Jun2928272625232120181716151413927May24975410Apr131Mar11832128Feb2723212019201918191819181716141312876545432131Jan1Feb31Jan302930292827262526252322212019moarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrRenderer zsort now has 3 modes: no sort, fast sort and full sort. Full is has before: sorting the generated vertices, very precise but slow. Fast is now (and the default), it only works on DOs that flat and of whomspeed optimizationsplopTreeList uses its own renderer, must speed improvement for big dialogs, for the cost of only a few draw callsresteore Entry blockfix TreeList, and give it a speedupfixed the bad commitfix SurfaceZoneAdded handling for actor.forbid_talents tableblahblahaura asks, aura shall receivewindows buildplopMerge branch 'master' of git.net-core.org:tome/t-engine4Dwarven Adventurers can use stone wardens talentsMerge branch 'HealModScaling' into 'master' Merge branch 'Trap/RogueFixes' into 'master' Merge branch 'DisarmTrapTalent' into 'master' All zones now update their base level each time the player entersAll liches NPCs have 50% chance to ignore crits, archliches and bloodliches have 100%Lichform grants 100% stun & disease immunitySkeleton's Re-Assemble can not be cheesed anymoreloading screens converted ! all yoru loading screens are belong to us!Targetting arrowsparticles system switch to GL_TRIANGLE using a once-precomputed vbo elementsdisable fps calculation during loadremoved quads list indirection for spriter objectsspriter now caches both textures & modelsmeeplol @ PlayerFrame mistke hehstuffI am a usefull commit message. Trust me.good by silly RendererState; your uselessness wont be missed!converting Targetthis commit message should please astralInferno!moarMerge branch 'ubervo3' into ubervo3-mobileportmopto appease gl es 2
Loading