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Created with Raphaël 2.2.026Feb25242322212019181615141311109765432131Jan3029282726252423222120191817161514121110987632131Dec3029282722 fixfixMerged the two parts of the troll and necromancer poems into onemoreDialogs UI updateRemoved old unused NumberBox TextBox Button ButtonList classesfixStores refill after killing a bossfixDisruption Shield can never be negativeRearranged the Mental Discipline treeActor:takeHit() also returns damage actualy takenbe nice on vim talent refundAdded special lore inside the Infinite Dungeon campaignThe Sher'Tul Fortress gained a new function: talk to the shadow butler and gain the Transmogrification Chest which is both a way to power the fortress for further functions and a way to turn unwanted items into gold without having to come back to a shop.update chatPlayers with Trap Mastery would do well to investigate the maze, they might find something interresting down thereRogues now start with Trap MasterytrapsNature's Call summoned bear now has a tileUndeads can not be WildersNew bow artifactAdded many new artifacts, some specific for antimagic userstypoNew lore, myth of creation for humans & elves (only the respective race can find it)renameallow player to have tactical weigthsMelee attacks are now routed throught a talent (invisible to players) so that the tactical AI can prioritize it correctlyNew lore: Spellhunter's guideNew lore to Kor'PulAdded lore to the Maze; archmages, take heed of the warning!Added new lore: scintillaing caves, a tale of zigur, and a complete history of the orc race (found in the Prides)sort invenImporved the effect of Blood Sacrificemore tileschronoAI patchazetweaksMassive talents update to include more tactical info for the AI, big thanks to Yufrafix
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